Introduce Naval Warfare and Amphibious Islands in Archipelago Map
Archipelago Map (port from Discord, my own idea but i mostly added to an existing thread):
Unlike other map suggestions where people want things because only they would like it, this suggestion is looking to actually solve a problem in Brick Rigs, and that is the lack of naval content and truly combined warfare, as well as things like amphibious and naval invasion/island hopping warfare.
I am trying to make a basic sketch of this in BRMK, but for now we'll use my diagram to start.
Brick Rigs does not have much naval content and almost no opportunity for naval warfare in Battle/Conquest, because there aren't naval spawns or fully naval-dedicated maps, so this will solve this.
The Archipelago Map concept consists of 2 major islands, a rich, urban one to the north, and then a rural, more empty jungle one to the south. Between these two large islands consists of multiple others, thus forming an archipelago.
To encourage naval warfare and amphibious/naval invasion combat, the two big islands will have Battle, Conquest, and Sandbox spawns on ports and airports. Then, there will be 2 islands in between, which will act as 'midway' points in the game, like actual real wars (eg. the Pacific War) that will benefit teams by allowing them to take ports and airports to land at or to spawn from.
In Conquest these midway islands will make conquest different, as the only way to invade these islands is with strong naval force or an air invasion, unlike normal conquest where points can be taken by one person with a rocket launcher from the ground, you will need actual coordination and vehicles to strike conquest points.
In Survival, zombies could spawn on the rural islands and you'd have to fend from them in the tropical jungle, or something like that.
This is my 3rd time writing this since the suggestion forums keep changing. Mostly inspired by Naval Warfare on Roblox and Far Cry 3.