Bug: Escape from Playtime Integrated Graphics Chips Crash + Suggestion
Escape from Playtime Integrated Graphics Chips Crash + Suggestion
| Status: | Duplicate |
| Added by: | Anonymous on November 3, '26 |
| Reported for: | |
| Game: |
Escape From Playtime
|
Steps to Reproduce
No steps to reproduce
Explanation
The game completely crashes during a match after taking the lift down, specifically when looking up or spinning around to view the environment.
The game pops up a 'LowLevelFatalError' window stating: "Missing global shader FComposeVolumetricRTOverScenePS's permutation 0". I am trying to play the game on an Intel Core i5-9500 CPU with 32 GB of RAM and integrated Intel UHD Graphics 630. I have tried forcing lowest settings, running in a 640x480 window, using launch commands like -fallback and -dx10, and modifying the Engine.ini to disable volumetric fog, but the game engine forces this shader to compile anyway and immediately crashes the hardware. Please add a compatibility mode or shader fallback option for players running on integrated graphics chips so the game doesn't hard crash when rendering these volumetric elements. Or could you enable me to play without them on. The screenshots are of the files I edited along with the popup. You can also see my launch settings. I have run Poppy Playtime chapter 5 on these graphics before also. I also have attached a video of what happens. It is usually a lot worse then just that though. That was a better crash. Thank you!
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