Bug: CAM 'is valid?' Check Returns Errors
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CAM 'is valid?' Check Returns Errors
| Status: | In Progress |
| Priority: |
Low |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- Open up the CAM code
- Go to Check for Wave Win function
Explanation
CAM Is valid? check doesn't work
Basically what happens is the CAM runs an is valid? check on the enemies to see if the player has killed them or not to determine success or failure. I haven't even bothered plugging the checks into a branch, so its a super simple fix.
This shouldn't effect the player AT ALL, simply the code in engine returns errors.
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