Release 0.3.4-internal
Published at 2025-09-14 09:31:59 UTC
๐ŸŒฒ Azalea โ€“ Build 0.3.4-internal

(Internal milestone build following 0.3.3-internal)

๐ŸŽฎ Gameplay & Systems
  • Fixed unstable connection kicks occurring hourly on servers.
  • Addressed loot repetition (e.g., excess revolvers and P1 pistols).
  • Increased weapon and ammo availability in castles, military zones, and hunting cabins.
  • Improved backpack variety in hunting stands (no longer just drybags).
  • Restored loot spawns in yellow medical tents across urban and military areas.
  • Corrected empty tents without loot or furniture.
๐Ÿ“ก Sonar System
  • Fixed bug where Sonar Fence keycards failed to deactivate the fence despite audio cue.
  • Resolved issue with Sonar Pylonsโ€™ red lights staying on when deactivated inside the compound.
๐Ÿ—๏ธ World & Level Design
  • Connected water tiles near Airfield to remove gaps, drowning spots, and boat issues.
  • Corrected misplaced wood fencing near Airfield.
  • Fixed floating house and cement foundation in Amora.
  • Adjusted Livonia tower and bunker exit so objects no longer sink into ground.
  • Fixed blocked bunker exit underground that trapped players.
  • Patched bridge crawl space exploit near guard shack.
  • Fixed gap near Firestation in Porto allowing unintended climbing.
  • Fixed invisible fence gap that could be jumped over.
  • Adjusted house steps in Valeros/Eastern houses so doors can be accessed without forced vaulting.
  • Corrected floating/clipping Sakhal loot container on heli pad.
  • Fixed sign orientation in Cedro (entering/leaving now correct).
  • Patched viewing exploit on Stone Beach concrete bases that allowed wall-peeking.
  • Corrected lorry back wheels clipping into the ground.
๐Ÿ”ง Miscellaneous
  • Fixed items near wells being blocked by zombie piles.
  • Adjusted spawns in tents and hunting stands for better balance.
Download links
(no download links)
Bugs
  • New: 25
  • In Progress: 1
  • Resolved: 4
  • Closed: 1