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Unlockable Pet Companion System with Care and Customization Features

Suggested by
on November 28, '25
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Being inspired by old-school farming games like Harvest Moon, I thought it might be fun to add a pet or companion system to FMV. The feature could unlock once players**** a certain level (maybe level 20 or 30) and fix the broken doghouse since there will be animation where they sleep or play around the building after the pet is unlock.

Pet Selection
After unlocking, players can pick a pet. This could be a dog, a cat, or any animal that works well as a companion and isn’t meant to be a production animal.

Care and Progression
Once you choose a pet, you’ll take care of it. Its happiness gives your farm a small boost, similar to the daily login bonuses or like after finishing daily task. The boost starts small and grows as your level goes up. For example, every ten levels, your pet could move up to the next tier.

Happiness Indicators
Your pet’s happiness could depend on how often you log in, how timely you feed it (using crops you harvest), and how much you interact with it. This can also be tied to how other farmers interact with them when they visit your farm.

Customisation and Future Features
You can dress up your pet + buy toys/cosmetics for them from market, and the feature could even grow into a dedicated pet festival later on.

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