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Unlockable Pet Companion System with Care and Customization Features

Suggested by
on November 28, '25
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Being inspired by old-school farming games like Harvest Moon, I thought it might be fun to add a pet or companion system to FMV. The feature could unlock once players**** a certain level (maybe level 20 or 30) and fix the broken doghouse since *there will be animation where they sleep or play around the building after the pet is unlock*. **Pet Selection** After unlocking, players can pick a pet. This could be a dog, a cat, or any animal that works well as a companion and isn’t meant to be a production animal. **Care and Progression** Once you choose a pet, you’ll take care of it. Its happiness gives your farm a small boost, similar to the daily login bonuses or like after finishing daily task. The boost starts small and grows as your level goes up. For example, every ten levels, your pet could move up to the next tier. **Happiness Indicators** Your pet’s happiness could depend on how often you log in, how timely you feed it (using crops you harvest), and how much you interact with it. This can also be tied to how other farmers interact with them when they visit your farm. **Customisation and Future Features** You can dress up your pet + buy toys/cosmetics for them from market, and the feature could even grow into a dedicated pet festival later on.

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[ #1 ] 8 days ago by

Being inspired by old-school farming games like Harvest Moon, I thought it might be fun to add a pet or companion system to FMV. The feature could unlock once players**** a certain level (maybe level 20 or 30) and fix the broken doghouse since there will be animation where they sleep or play around the building after the pet is unlock.

Pet Selection After unlocking, players can pick a pet. This could be a dog, a cat, or any animal that works well as a companion and isn’t meant to be a production animal.

Care and Progression Once you choose a pet, you’ll take care of it. Its happiness gives your farm a small boost, similar to the daily login bonuses or like after finishing daily task. The boost starts small and grows as your level goes up. For example, every ten levels, your pet could move up to the next tier.

Happiness Indicators Your pet’s happiness could depend on how often you log in, how timely you feed it (using crops you harvest), and how much you interact with it. This can also be tied to how other farmers interact with them when they visit your farm.

Customisation and Future Features You can dress up your pet + buy toys/cosmetics for them from market, and the feature could even grow into a dedicated pet festival later on.

Awl_dogs.webp20251128-11-tbsv5t (59.5 KB)
[ #2 ] 8 days ago by

Ways of unlocking them can also be different. Begal initially stated to fix a broken doghouse to put them in one place where they sleep which really capture the essence of features unlocking in FMV. But there's ways I would like to introduce companions here as well. Such as:

  1. Taming System - Ingredients Dump You can use ingredients to try to fill a progressive bar with limited intervals of 5/15/30 minutes or 1 hour to tame a specific pet. This might reduce coin intakes since orders were going to run out of ingredients faster thus space is harder to get early in the game.

  2. Taming System - Hide and Seek You can click the pets hiding in parts of your farm, also another bar with a limited interval. This can give a progressive tiers of rare pets based on how far you've unlocked plants/animals. For example a Bird companion can hide inside the wheat, then a Bee Companion that hides after you unlock the Sunflower.

  3. Time-Limited Event Based Just as the name suggest, you do things you normally would in the Halloween and Christmas Event or any other minigames that can be introduced inside FMV on a limited event. Though I don't really like it but it's here 🤣

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