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Adjust Energy Fiesta to Balance Daily Challenges

Suggested by
on October 2, '26
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Energy Fiesta is a curse for some players
(there's a TLDR at the end for anyone who doesn't want to read the whole thing)

Energy Fiesta is meant to be a "rewarding" event, but it works against the "Spend 700 Energy" daily challenge.

Reasons why :

  • With breaking costs halved, you need to break twice as many items to spend 700 energy.
  • Break time doesn't change, so the challenge takes roughly twice as long.
  • Players with several builders can work through items at once and barely notice. Players with only one or two builders (including many F2P and newer players) get stuck.

So the event that's supposed to help us makes a daily task a time sink. If the challenge rolls during the event, it feels like a penalty instead of a bonus.

Possible Solutions :

  • Double energy gain instead of halving costs (preferred). Costs stay the same, so "spend 700 energy" takes the same time as usual. Everyone still gets the benefit of the event, because they have twice as much energy to spend. It also makes the event feel generous rather than a trap. ( It could be weird with energy bolts, if those could also be temporarily doubled during the event then its a win all around otherwise this change hurts people who save bolts for the event. I know a few that do)
  • Scale the challenge target during the event. If costs are halved, "Spend 700 Energy" becomes "Spend 350 Energy" while Energy Fiesta is active. (I mentioned this to anthony before, and im aware its tough to do for just the event... maybe for any daily that launches from 24 hours before the event till anything that launches during the event?)
  • Count the original cost toward the challenge. Track the full, undiscounted energy value of what you break, so the discount doesn't slow your progress.
  • Reroll or not give energy daily?

TLDR: During Energy Fiesta, breaking costs half the energy but takes the same time. For anyone without extra builders, the "Spend 700 Energy" daily challenge now takes twice as long. Doubling energy gain instead of halving costs would fix this.

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