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Implement a Lock Feature for High-Level Items to Prevent Accidental Merging
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Implement Lockable Squares to Prevent Unintended Merges
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make a square lockable for any changes. if i lock a tile it should not be movable or mergeable. the hitboxes in some tall units are messed up and it's easy to accidentally 4 merge something i don't intend to. this would be really helpful for things that require a long time to 5 merge
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