betahub_C8605F19440ED0AA466B048CFFAF5C58.log - Log File
Filename: betahub_C8605F19440ED0AA466B048CFFAF5C58.log
Size: 2.37 KB
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Log capture started Creating Audio Device: Id: 3, Scope: Unique, Realtime: True Audio Mixer Platform Settings: Sample Rate: 48000 Callback Buffer Frame Size Requested: 1024 Callback Buffer Frame Size To Use: 1024 Number of buffers to queue: 2 Max Channels (voices): 32 Number of Async Source Workers: 0 AudioDevice MaxSources: 32 Audio Spatialization Plugin: None (built-in). Audio Reverb Plugin: None (built-in). Audio Occlusion Plugin: None (built-in). Initializing audio mixer. 0: FrontLeft 1: FrontRight Using Audio Device Remote Audio Initializing Sound Submixes... Creating Master Submix 'MasterSubmixDefault' Creating Master Submix 'MasterReverbSubmixDefault' Creating Master Submix 'MasterEQSubmixDefault' FMixerPlatformXAudio2::StartAudioStream() called Output buffers initialized: Frames=1024, Channels=2, Samples=2048 Starting AudioMixerPlatformInterface::RunInternal() FMixerPlatformXAudio2::SubmitBuffer() called for the first time FAudioDevice initialized. Audio Device (ID: 3) registered with world 'Minimal_Default'. Game class is 'GameModeBase' Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2025.12.17-11.24.09 Bringing up level for play took: 0.000617 OSS: Creating online subsystem instance for: :Context_3 Server logged in Play in editor total start time 0.043 seconds. Shortcut key bound: F12 Screenshot saved to ../../../../../../Users/upsoft/Documents/Unreal Projects/BetaHub_4_27/Saved/BetaHub/Screenshots/screenshot_B069951944377B1028FF2BB3D4149343.jpg InputMode:UIOnly - Attempting to focus Non-Focusable widget SBH_ReportForm [BH_Subsystem.cpp(75)]! Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture Bug report form shown Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently Bug report form hidden Screenshot saved to ../../../../../../Users/upsoft/Documents/Unreal Projects/BetaHub_4_27/Saved/BetaHub/Screenshots/screenshot_3AF690F8492775E9D4CC1C97AE805624.jpg InputMode:UIOnly - Attempting to focus Non-Focusable widget SBH_ReportForm [BH_Subsystem.cpp(75)]! Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture Bug report form shown
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