betahub_C8605F19440ED0AA466B048CFFAF5C58.log - Log File
Filename: betahub_C8605F19440ED0AA466B048CFFAF5C58.log
Size: 2.37 KB
Log capture started
Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
Audio Mixer Platform Settings:
	Sample Rate:						  48000
	Callback Buffer Frame Size Requested: 1024
	Callback Buffer Frame Size To Use:	  1024
	Number of buffers to queue:			  2
	Max Channels (voices):				  32
	Number of Async Source Workers:		  0
AudioDevice MaxSources: 32
Audio Spatialization Plugin: None (built-in).
Audio Reverb Plugin: None (built-in).
Audio Occlusion Plugin: None (built-in).
Initializing audio mixer.
0: FrontLeft
1: FrontRight
Using Audio Device Remote Audio
Initializing Sound Submixes...
Creating Master Submix 'MasterSubmixDefault'
Creating Master Submix 'MasterReverbSubmixDefault'
Creating Master Submix 'MasterEQSubmixDefault'
FMixerPlatformXAudio2::StartAudioStream() called
Output buffers initialized: Frames=1024, Channels=2, Samples=2048
Starting AudioMixerPlatformInterface::RunInternal()
FMixerPlatformXAudio2::SubmitBuffer() called for the first time
FAudioDevice initialized.
Audio Device (ID: 3) registered with world 'Minimal_Default'.
Game class is 'GameModeBase'
Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2025.12.17-11.24.09
Bringing up level for play took: 0.000617
OSS: Creating online subsystem instance for: :Context_3
Server logged in

Play in editor total start time 0.043 seconds.

Shortcut key bound: F12
Screenshot saved to ../../../../../../Users/upsoft/Documents/Unreal Projects/BetaHub_4_27/Saved/BetaHub/Screenshots/screenshot_B069951944377B1028FF2BB3D4149343.jpg
InputMode:UIOnly - Attempting to focus Non-Focusable widget SBH_ReportForm [BH_Subsystem.cpp(75)]!
Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
Bug report form shown
Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
Bug report form hidden
Screenshot saved to ../../../../../../Users/upsoft/Documents/Unreal Projects/BetaHub_4_27/Saved/BetaHub/Screenshots/screenshot_3AF690F8492775E9D4CC1C97AE805624.jpg
InputMode:UIOnly - Attempting to focus Non-Focusable widget SBH_ReportForm [BH_Subsystem.cpp(75)]!
Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
Bug report form shown
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