Projects /
Demo Game: VoidBreach /
Issues /
#31 Save Data Corruption: Progress Reverts on Game Restart /
betahub_770F34AD49738BCC97F2D7ACF7579677.log - Log File
Filename: betahub_770F34AD49738BCC97F2D7ACF7579677.log
Size: 19.8 KB
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UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! FPhysicsSolverBase::AsyncDt:-1.000000 Creating AISystem for world Untitled_1 ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) WorldPartition initialize started... UWorldPartition::Initialize : World = Untitled_1, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [Untitled_1(Standalone)] Creating new contrainer. WorldPartition initialize took 2 ms (total: 333 ms) PIE: World Init took: (0.004097s) Creating Audio Device: Id: 2, Scope: Unique, Realtime: True Audio Mixer Platform Settings: Sample Rate: 48000 Callback Buffer Frame Size Requested: 1024 Callback Buffer Frame Size To Use: 1024 Number of buffers to queue: 1 Max Channels (voices): 32 Number of Async Source Workers: 4 AudioDevice MaxSources: 32 Audio Spatialization Plugin: None (built-in). Audio Reverb Plugin: None (built-in). Audio Occlusion Plugin: None (built-in). Initializing audio mixer using platform API: 'XAudio2' Using Audio Hardware Device Remote Audio Initializing Sound Submixes... Creating Master Submix 'MasterSubmixDefault' Creating Master Submix 'MasterReverbSubmixDefault' FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 FAudioDevice initialized with ID 2. Audio Device (ID: 2) registered with world 'Untitled_1'. Initializing Audio Bus Subsystem for audio device with ID 2 Game class is 'GameModeBase' Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2025.12.22-16.02.20 Bringing up level for play took: 0.000750 OSS: Created online subsystem instance for: :Context_3 UWorldPartitionStreamingPolicy: CellsToActivate(45), CellsToLoad(0), CellsToUnload(0) UWorldPartitionStreamingPolicy: Sources[0] = X=-200.000 Y=0.000 Z=92.000,P=0.000000 Y=180.000000 R=-0.000000 FlushAsyncLoading(): 60 QueuedPackages, 0 AsyncPackages Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/72/P9KZ1FM4U97NJSI8QUOA7D.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/72/P9KZ1FM4U97NJSI8QUOA7D.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/FE/0EX8YTKENWM2LPVQE1CX9B.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/ZS/QDCLRJH195LBQL6SG6MX08.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/69/OOMIOONZJ5VQYEI0DX83K4.StaticMesh_HLOD0_Instancing_4 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/69/OOMIOONZJ5VQYEI0DX83K4.StaticMesh_HLOD0_Instancing_5 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/69/OOMIOONZJ5VQYEI0DX83K4.StaticMesh_HLOD0_Instancing_6 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/69/OOMIOONZJ5VQYEI0DX83K4.StaticMesh_HLOD0_Instancing_7 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/GV/H2Z2SRDKP2UEP02UY2WR43.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/GV/H2Z2SRDKP2UEP02UY2WR43.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/4O/M6ZFUL20RQLTVOTJPDJUVM.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/CZ/ZFQ3H9N7J6HG98KZTMXHJU.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/FF/FIQJAJ1QQXKZL4LB5LGDII.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/GC/4JWLDTDNL8CZ6YE74OYLA1.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/GC/4JWLDTDNL8CZ6YE74OYLA1.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/GZ/5RXZHXPL2MTZSNJ29QL670.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/IC/POXDQIIS3QKXFKVLJZ30BW.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/IC/POXDQIIS3QKXFKVLJZ30BW.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/VN/GNQYF0DU6WM6BW4ZPLNNU3.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/VN/GNQYF0DU6WM6BW4ZPLNNU3.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/45/UADOSGI5V60783LWBOCURH.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/6Z/IRSE5EDOROHQWRI5PJLZUS.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/BS/AESQY0IKN8ORBORQS8ZTPW.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/D7/A6JZ5BHMJX8ANM3V6H0SP6.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/Q8/U15CIOFLH4FN97OIJYGUF0.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/VS/PNQQL5121CWWCLEWFYOQVR.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/XX/RT7XOEFGJKU063ZXYU08PI.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/BR/UTW89AD6D1KGZYE3RMF3LR.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/J0/F0J9D4FOG1IQ7OFGP5NCN1.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/J0/F0J9D4FOG1IQ7OFGP5NCN1.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/5/23/0IBZI4MKG13OOTSZ1ZN2JI.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/5/23/0IBZI4MKG13OOTSZ1ZN2JI.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/5/GM/HMG83JAIRHTNODUZIW85P3.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/5/GM/HMG83JAIRHTNODUZIW85P3.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/5/R3/I2Z02EBENSJ39ESVCQHBWH.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/6/9S/NHQHZ9W5SMORJBKCGH1I6Q.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/9A/RM5VGW9SWL7XFY8V7V35Y5.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/XK/NNQHTKCQMTGL488GWT03IL.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/C5/QZAOJ1BX90TVHU50TDMXWE.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/PT/1LV3KKA8Y343SU63CJA3TN.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/UZ/3WZYLEW6XVOAJV62G4CF1F.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/WF/ZD9SIAGDIBFKHQPVRWFLI7.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/YI/FUI9M91TM68656D5H2OP7A.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/ZU/UWRG29GUPJZKFZAYG1TQUT.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/0K/SKSFWGWT64ZTBQ574PZ1ZF.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/6H/LXUWRP7PKVYPB32OL0QJHF.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/OM/XCRXR7AX9N02DWSO3AJ7T2.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/PF/7UF6Y8RQRYQKPKQOY83AE7.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/T5/AEE04GGB4Y76DS1MLT7XEF.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/Y9/55J55ENTD1508PJ3HQKWYC.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_2 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_3 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YW/4PDM70LMFYN738TP6ZC2KT.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/5Q/HI57PNFOMT4R3DFEUAUAAZ.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/MC/T90MSNLC1N3FYSDD8DJNV6.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/TA/XTMB7SD5DPQMBDIFK6V7KE.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/D/M8/GQIMTIO02VU16EAMBW9L76.StaticMesh_HLOD0_Instancing_1 being ready before playing Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/E/EU/63CUG82HPJ7AU9XI6H86US.StaticMesh_HLOD0_Instancing_1 being ready before playing Server logged in Play in editor total start time 0.603 seconds. Retrying to initialize service. Viewport fully ready. Initializing service with viewport size: 3090x1300 StartRecording called with FPS: 30, Duration: 60 seconds Starting process C:/Users/upsoft/Documents/Unreal Projects/BetaHub_5_3/Plugins/BetaHubBugReporter/ThirdParty/FFmpeg/Windows/ffmpeg.exe -encoders. Process exited with code 0. Stopping process C:/Users/upsoft/Documents/Unreal Projects/BetaHub_5_3/Plugins/BetaHubBugReporter/ThirdParty/FFmpeg/Windows/ffmpeg.exe -encoders. Starting process C:/Users/upsoft/Documents/Unreal Projects/BetaHub_5_3/Plugins/BetaHubBugReporter/ThirdParty/FFmpeg/Windows/ffmpeg.exe -f lavfi -i nullsrc=d=1 -c:v h264_nvenc -preset p1 -t 1 -f null -. Process exited with code 0. Stopping process C:/Users/upsoft/Documents/Unreal Projects/BetaHub_5_3/Plugins/BetaHubBugReporter/ThirdParty/FFmpeg/Windows/ffmpeg.exe -f lavfi -i nullsrc=d=1 -c:v h264_nvenc -preset p1 -t 1 -f null -. Preferred FFmpeg options: -c:v h264_nvenc -preset p1 Waiting for the first valid frame... Viewport size has changed. Restarting recording. Was: 0x0, Now: 3914x2310 Resizing recording from viewport size: 3914x2310 Scaling frame to 2000x1180 (scale factor: 1.96) Stopping recording for resize operation Stopping video encoding... Stopping video encoding... Restarting recording after resize with dimensions: 2000x1180 StartRecording called with FPS: 30, Duration: 60 seconds Waiting for the first valid frame... Waiting for the first valid frame... Waiting for the first valid frame... Starting process C:/Users/upsoft/Documents/Unreal Projects/BetaHub_5_3/Plugins/BetaHubBugReporter/ThirdParty/FFmpeg/Windows/ffmpeg.exe -y -f rawvideo -pix_fmt bgra -s 2000x1180 -r 30 -i - -c:v h264_nvenc -preset p1 -pix_fmt yuv420p -f segment -segment_time 10 -reset_timestamps 1 "C:/Users/upsoft/Documents/Unreal Projects/BetaHub_5_3/Saved/BH_VideoSegments/4B0D5_%06d.mp4". FFmpeg process started successfully. FFmpeg Output: ffmpeg version 6.1.1-essentials_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers built with gcc 12.2.0 (Rev10, Built by MSYS2 project) configuration: --enable-gpl --enable-version3 --enable-static --pkg-config=pkgconf --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-dxva2 --enable-d3d11va --enable-libvpl --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband libavutil 58. 29.100 / 58. 29.100 libavcodec 60. 31.102 / 60. 31.102 libavformat 60. 16.100 / 60. 16.100 libavdevice 60. 3.100 / 60. 3.100 libavfilter 9. 12.100 / 9. 12.100 libswscale 7. 5.100 / 7. 5.100 libswresample 4. 12.100 / 4. 12.100 libpostproc 57. 3.100 / 57. 3.100 FFmpeg Output: Input #0, rawvideo, from 'fd:': Duration: N/A, start: 0.000000, bitrate: 2265600 kb/s Stream #0:0: Video: rawvideo (BGRA / 0x41524742), bgra, 2000x1180, 2265600 kb/s, 30 tbr, 30 tbn Stream mapping: Stream #0:0 -> #0:0 (rawvideo (native) -> h264 (h264_nvenc)) FFmpeg Output: [segment @ 0000010ba0ab0d80] Opening 'C:/Users/upsoft/Documents/Unreal Projects/BetaHub_5_3/Saved/BH_VideoSegments/4B0D5_000000.mp4' for writing Output #0, segment, to 'C:/Users/upsoft/Documents/Unreal Projects/BetaHub_5_3/Saved/BH_VideoSegments/4B0D5_%06d.mp4': Metadata: encoder : Lavf60.16.100 Stream #0:0: Video: h264 (Main), yuv420p(tv, progressive), 2000x1180, q=2-31, 2000 kb/s, 30 fps, 15360 tbn Metadata: encoder : Lavc60.31.102 h264_nvenc Side data: cpb: bitrate max/min/avg: 0/0/2000000 buffer size: 4000000 vbv_delay: N/A frame= 0 fps=0.0 q=0.0 size= 0kB time=N/A bitrate=N/A speed=N/A FFmpeg Output: frame= 12 fps=0.0 q=35.0 size=N/A time=00:00:00.40 bitrate=N/A speed=0.76x FFmpeg Output: frame= 26 fps= 24 q=30.0 size=N/A time=00:00:00.86 bitrate=N/A speed=0.815x FFmpeg Output: frame= 39 fps= 25 q=26.0 size=N/A time=00:00:01.30 bitrate=N/A speed=0.829x FFmpeg Output: frame= 52 fps= 25 q=26.0 size=N/A time=00:00:01.73 bitrate=N/A speed=0.834x FFmpeg Output: frame= 65 fps= 25 q=25.0 size=N/A time=00:00:02.16 bitrate=N/A speed=0.835x
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