Log File
2026-06-15 13:02:26 [Log] WwiseUnity: (LOG) Wwise(R) SDK Version 2025.1.7 Build 9143.
UnityEngine.Debug:LogFormat(String, Object[])
AK.Wwise.Unity.Logging.WwiseLogger:LogFormat(String, Object[])
AkUnitySoundEngineInitialization:InitializeSoundEngine()
AkInitializer:OnEnable()

2026-06-15 13:02:26 [Log] WwiseUnity: (LOG) Setting Plugin DLL path to: C:[REDACTED:Mac User Path]/Unity Projects/2022_Sandbox/Build/2022_Sandbox_Data\Plugins\x86_64
UnityEngine.Debug:Log(Object)
AkCommonPlatformSettings:get_AkInitializationSettings()
AkUnitySoundEngineInitialization:InitializeSoundEngine()
AkInitializer:OnEnable()

2026-06-15 13:02:26 [Log] WwiseUnity: (LOG) Sound engine initialized successfully.
UnityEngine.Debug:Log(Object)
AkUnitySoundEngineInitialization:InitializeSoundEngine()
AkInitializer:OnEnable()

2026-06-15 13:02:26 [Log] BetaHub FPS test: targetFrameRate=240, vSync=0
UnityEngine.Debug:Log(Object)
BetaHubFpsTest:Awake()

2026-06-15 13:02:27 [Log] SyncTest: using Wwise (Play_chimes)
UnityEngine.Debug:Log(Object)
SyncTest:Start()

2026-06-15 13:02:27 [Log] SyncTest: started. Metronome 1s, SYNC signature every 45s.
UnityEngine.Debug:Log(Object)
SyncTest:StartTest()
SyncTest:Start()

2026-06-15 13:02:27 [Log] Video is to be downscaled to 1280x720
UnityEngine.Debug:Log(Object)
BetaHub.GameRecorder:Start()

2026-06-15 13:02:27 [Log] Video output directory: C:[REDACTED:Mac User Path]/AppData/LocalLow/DefaultCompany/2022_Sandbox\BH_Recording\db21c2d6 (instance: db21c2d6)
UnityEngine.Debug:Log(Object)
BetaHub.VideoEncoder:.ctor(Int32, Int32, Int32, Int32, String, Boolean)
BetaHub.GameRecorder:Start()

2026-06-15 13:02:27 [Log] Checking encoder: libx264
UnityEngine.Debug:Log(Object)
BetaHub.VideoEncoder:FindPreferredEncoder()
BetaHub.VideoEncoder:StartEncoding()
BetaHub.GameRecorder:StartRecording()
BetaHub.BugReportUI:Update()

2026-06-15 13:02:27 [Log] Encoder libx264 is available.
UnityEngine.Debug:Log(Object)
BetaHub.VideoEncoder:FindPreferredEncoder()
BetaHub.VideoEncoder:StartEncoding()
BetaHub.GameRecorder:StartRecording()
BetaHub.BugReportUI:Update()

2026-06-15 13:02:27 [Log] Using encoder: libx264
UnityEngine.Debug:Log(Object)
BetaHub.VideoEncoder:StartEncoding()
BetaHub.GameRecorder:StartRecording()
BetaHub.BugReportUI:Update()

2026-06-15 13:02:27 [Log] Using native process wrapper
UnityEngine.Debug:Log(Object)
BetaHub.VideoEncoder:StartEncoding()
BetaHub.GameRecorder:StartRecording()
BetaHub.BugReportUI:Update()

2026-06-15 13:02:27 [Log] BetaHub Wwise diag: StartCapture
UnityEngine.Debug:Log(Object)
BetaHub.GameRecorder:StartRecording()
BetaHub.BugReportUI:Update()

2026-06-15 13:02:27 [Log] Game resolution: 1920x1080
UnityEngine.Debug:Log(Object)
BetaHub.<CaptureFrames>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
BetaHub.GameRecorder:StartRecording()
BetaHub.BugReportUI:Update()

2026-06-15 13:02:27 [Log] Output resolution: 1280x720
UnityEngine.Debug:Log(Object)
BetaHub.<CaptureFrames>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
BetaHub.GameRecorder:StartRecording()
BetaHub.BugReportUI:Update()

2026-06-15 13:03:12 [Log] SyncTest: SYNC signature #1 at t=45.00s
UnityEngine.Debug:Log(Object)
SyncTest:Update()

2026-06-15 13:03:40 [Log] BETAHUB_DEBUG: Prefilling description and steps for reproduce for faster testing
UnityEngine.Debug:Log(Object)
BetaHub.<CaptureScreenshotAndShowUI>d__52:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2026-06-15 13:03:51 [Log] Posting 1 screenshots
UnityEngine.Debug:Log(Object)
BetaHub.<PostAllMedia>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2026-06-15 13:03:52 [Log] screenshot.png uploaded successfully!
UnityEngine.Debug:Log(Object)
BetaHub.<UploadStringAsFile>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2026-06-15 13:03:52 [Log] Posting 1 log files
UnityEngine.Debug:Log(Object)
BetaHub.<PostAllMedia>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2026-06-15 13:03:52 [Log] Reading BetaHub log file safely using Logger instance
UnityEngine.Debug:Log(Object)
BetaHub.<PostLogFile>d__36:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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