Reintroduce Playspacing to Enhance Breachers' Tactical Gameplay
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Bring Back Playspacing and Revive Top Tier Breachers gameplay
That may be a tad misleading, seeing as it's not dead. Breachers, after the recent updates and not-so-recent removals, involving a specific "mechanic" that increased the skill ceiling of the game, is slowing down in terms of top tier gameplay. The "mechanic" I refer to should be obvious, that being playspace. Playspacing raised the skill ceiling of the game dramatically, even if some players couldn't do it themselves. While not everyone could playspace, everyone who even tried could counter playspace. Playspacing should be brought back to the game for multiple reasons. Those reasons are:
a. Playspacing was removed for multiple reasons, one of which being how it looked. It looked and appeared as if it wasn't supposed to be, which it wasn't, but that's the thing. For playspacing to be re-added, develop it as an actual mechanic, one that's intended. Make it work, instead of the somewhat jittery, visually broken feature it was before. For it to be properly implemented, it would need to be adjusted to look like an actual gameplay element.
b. Playspacing raises the skill ceiling, adding more flavor and possibilities to Breachers's core gameplay
c. The possibility of bringing back some top tier players
d. The possibility of the league (VRML) speeding back up, which could boost the Breachers population
e. Breachers is a VR (virtual reality) game, NOT a flatscreen game. People play VR games because they are not flatscreen games, but Breachers is almost just a flatscreen game that looks a little different. I say this because before the removal of playspacing, Breachers actually played like a VR game, where a player could act both in game and in real life to enhance the experience. With the removal of playspace, the ability to act as such was also removed, making Breachers almost as if it is just a flatscreen.
Both points 'b' and 'c' also have a bonus, which is the greater chance of more profits with more players
At the time of its existence, gunskill wasn't almost all that mattered, nor was it one of few counters
People found it difficult to counter which led to many complaints
However, a reimplementation at the game's current state could vastly improve top tier AND mid tier gameplay by enhancing the strategies and means of victory to many, furthering the diversity of Breachers's gameplay, playerbase and what makes it stand out in comparison to other VR shooters.
Re-adding playspace is an implementation of special movement abilities which no other large VR shooters have nor are capable of adding. The uniqueness this adds to the gameplay of Breachers enhances its appeal to many young people who play VR, which means almost all VR players and in turn, grant greater profits as well as more community enjoyment and value seen throughout Breachers as a whole.
Additionally, a rather large portion of players from before the playspace removal have left, and this re-addition could boost playercount by bringing them back, which in turn can boost popularity, ergo playercount boosts higher.
As a whole, playspacing should be revived for its positive effects on the community and how it can enhance many varying aspects of Breachers, from the gameplay to the popularity.
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