log_file.txt - Log File
Filename: log_file.txt
Size: 6.83 KB
[UWorldMetricsSubsystem::Initialize]
ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
WorldPartition initialize started...
UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[FirstPersonMap(Standalone)] Creating new container.
WorldPartition initialize took 1.490 ms (total: 116.808 ms)
PIE: World Init took: (0.002558s)
Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
Audio Mixer Platform Settings:
	Sample Rate:						  48000
	Callback Buffer Frame Size Requested: 1024
	Callback Buffer Frame Size To Use:	  1024
	Number of buffers to queue:			  1
	Max Channels (voices):				  32
	Number of Async Source Workers:		  4
AudioDevice MaxSources: 32
Audio Spatialization Plugin: None (built-in).
Audio Reverb Plugin: None (built-in).
Audio Occlusion Plugin: None (built-in).
Initializing audio mixer using platform API: 'XAudio2'
Using Audio Hardware Device Speakers (2- Realtek(R) Audio)
Initializing Sound Submixes...
Creating Master Submix 'MasterSubmixDefault'
Creating Master Submix 'MasterReverbSubmixDefault'
FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
FAudioDevice initialized with ID 4.
Audio Device (ID: 4) registered with world 'FirstPersonMap'.
Initializing Audio Bus Subsystem for audio device with ID 4
Game class is 'BP_FirstPersonGameMode_C'
Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.10.23-17.57.41
Bringing up level for play took: 0.001666
OSS: Created online subsystem instance for: :Context_7
Server logged in

Play in editor total start time 0.128 seconds.

Retrying to initialize service.
Waiting for the first valid frame...
Starting process C:/Users/Piotr/Documents/Unreal Projects/Demo_241023/Plugins/BetaHubBugReporter/ThirdParty/FFmpeg/Windows/ffmpeg.exe -y -f rawvideo -pix_fmt bgra -s 1420x600 -r 30 -i - -c:v h264_amf -quality speed -pix_fmt yuv420p -f segment -segment_time 10 -reset_timestamps 1  "C:/Users/Piotr/Documents/Unreal Projects/Demo_241023/Saved/BH_VideoSegments/segment_%06d.mp4".
FFmpeg process started successfully.
FFmpeg Output: ffmpeg version 6.1.1-essentials_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers
  built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
  configuration: --enable-gpl --enable-version3 --enable-static --pkg-config=pkgconf --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-dxva2 --enable-d3d11va --enable-libvpl --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
  libavutil      58. 29.100 / 58. 29.100
  libavcodec     60. 31.102 / 60. 31.102
  libavformat    60. 16.100 / 60. 16.100
  libavdevice    60.  3.100 / 60.  3.100
  libavfilter     9. 12.100 /  9. 12.100
  libswscale      7.  5.100 /  7.  5.100
  libswresample   4. 12.100 /  4. 12.100
  libpostproc    57.  3.100 / 57.  3.100

FFmpeg Output: Input #0, rawvideo, from 'fd:':
  Duration: N/A, start: 0.000000, bitrate: 817920 kb/s
  Stream #0:0: Video: rawvideo (BGRA / 0x41524742), bgra, 1420x600, 817920 kb/s, 30 tbr, 30 tbn

FFmpeg Output: Stream mapping:
  Stream #0:0 -> #0:0 (rawvideo (native) -> h264 (h264_amf))
[segment @ 0000020816220f40] Opening 'C:/Users/Piotr/Documents/Unreal Projects/Demo_241023/Saved/BH_VideoSegments/segment_000000.mp4' for writing
Output #0, segment, to 'C:/Users/Piotr/Documents/Unreal Projects/Demo_241023/Saved/BH_VideoSegments/segment_%06d.mp4':
  Metadata:
    encoder         : Lavf60.16.100
  Stream #0:0: Video: h264, yuv420p(tv, progressive), 1420x600, q=2-31, 2000 kb/s, 30 fps, 15360 tbn
    Metadata:
      encoder         : Lavc60.31.102 h264_amf
frame=    0 fps=0.0 q=0.0 size=       0kB time=N/A bitrate=N/A speed=N/A    
FFmpeg Output: frame=   15 fps=0.0 q=-0.0 size=N/A time=00:00:00.50 bitrate=N/A speed=0.975x    
FFmpeg Output: frame=   31 fps= 30 q=-0.0 size=N/A time=00:00:01.00 bitrate=N/A speed=0.974x    
FFmpeg Output: frame=   45 fps= 29 q=-0.0 size=N/A time=00:00:01.50 bitrate=N/A speed=0.977x    
FFmpeg Output: frame=   61 fps= 30 q=-0.0 size=N/A time=00:00:02.00 bitrate=N/A speed=0.978x    
FFmpeg Output: frame=   75 fps= 29 q=-0.0 size=N/A time=00:00:02.50 bitrate=N/A speed=0.978x    
FFmpeg Output: frame=   90 fps= 29 q=-0.0 size=N/A time=00:00:03.00 bitrate=N/A speed=0.978x    
FFmpeg Output: frame=  105 fps= 29 q=-0.0 size=N/A time=00:00:03.50 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  120 fps= 29 q=-0.0 size=N/A time=00:00:04.00 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  135 fps= 29 q=-0.0 size=N/A time=00:00:04.50 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  150 fps= 29 q=-0.0 size=N/A time=00:00:05.00 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  165 fps= 29 q=-0.0 size=N/A time=00:00:05.50 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  181 fps= 30 q=-0.0 size=N/A time=00:00:06.00 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  195 fps= 29 q=-0.0 size=N/A time=00:00:06.50 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  211 fps= 30 q=-0.0 size=N/A time=00:00:07.00 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  225 fps= 29 q=-0.0 size=N/A time=00:00:07.50 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  241 fps= 29 q=-0.0 size=N/A time=00:00:08.00 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  256 fps= 29 q=-0.0 size=N/A time=00:00:08.50 bitrate=N/A speed=0.979x    
FFmpeg Output: frame=  270 fps= 29 q=-0.0 size=N/A time=00:00:09.00 bitrate=N/A speed=0.979x    
World is valid.
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