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Local Client Evaluation for Server-Sent Chat Messages

Suggested by
on May 25, '25
Open
Let script/server sent chat messages be evaluated by clients locally. This can be somewhat achieved with IGame.ReplaceTextTags() & IGame.TryGetText(), but these remain mostly unused due to the fact that not everyone has their game personalized like the host of a server. For maps with custom control schemes, this would allow map makers to easily tell players how to do certain actions; Few examples: "To ready up, press [KEY=K_ATTACK]", "Navigate the UI with [KEY=K_AIM_CLIMB_UP] & [KEY=K_AIM_CLIMB_DOWN]" In current state, the way you tell players how a map's controls work is by piecing together the words "ATTACK + WALK", "KICK to pass", etc...

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