3

Add object filtering options to the gibzone

Suggested by
on June 7, '26
Open

Currently, the gibzone affects everything within its area unless custom scripting is used. This makes it quite limiting for users who don't know how to script.

It would be very useful if the gibzone included filtering options similar to those available in the area trigger. For example, users could choose to:

Exclude specific object from being destroyed.
Destroy only selected object while ignoring everything else.

Adding these options would make the gibzone more flexible and allow users to create more advanced gameplay mechanics without relying on scripting.

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