Add bullet destruction option to the destroy node
Currently, the destroy node only responds to explosions. While this works well, it is somewhat limiting. It would be useful to add an option that allows users to choose whether the node can be destroyed by explosions, bullets, or both.
This would make it possible to create objects that can be destroyed by shooting them, opening up more gameplay possibilities.
Additionally, it would be great to include a health setting, allowing users to specify how much bullet damage the node can take before being destroyed.
An example of this feature is shown in the attached image.