Release SFD 1.5.0e
Published at 2026-04-04 19:36:48 UTC
How to access update preview
To access the preview version of the upcoming update go into your Steam library > Select "Superfighters Deluxe" > Go into properties > Navigate to Game Versions and Betas > Select "updatepreview" (Preview of update SFD v1.5.0 (64 bit)). You might have to restart Steam if you don't see it.
Changelog for Superfighters Deluxe 1.5.0e update preview.
✨ New
- Framework updated to NET 8. No runtime needs to be installed on Windows anymore.
💻 ScriptAPI/Map Making
- New Script Engine. With a new engine comes some subtle changes with the goal to not break existing scripts.
- 100 ms is the new max allowed runtime for any method run in scripts (a reduction from the previous 1.5 seconds)
- Script events uses a new access pattern: Game.Events.StartXCallback(). The old pattern Events.Game.XCallback.Start() is replaced to new syntax during script compile time for backwards compatability with existing scripts.
- There are a few new reserved keywords and types that may no longer be used and certain code patterns. If you encounter a script that no longer compiles: Send the compilation error message from the map edtior script dialog together with the relevant part of the script as a bug report and we will double check if the syntax should actually be allowed or not.
- Loading of map editor list icons improved, you no longer have to sit and wait for them to finish.
🛠️ Fixes and Improvements for the update-preview:
- Improvements to Dark Theme in Map Editor and Script Editor.
- Fixed a memory leak in the Elevator Helper class used in scripts.
- Fixed some memory leaks when opening the map editor.
- Scripts with errors now show the script's name together with the error.
- Language Tool is moved to the root directory of the game.
- Other fixes and tweaks.