Release SFD 1.4.1
Changelog Superfighters Deluxe 1.4.1
The latest update for Superfighters Deluxe is here @everyone. Here's the full changelog:
** Odex added to the credits in main menu. **
Extended Slots and Teams Double the chaos! The maximum number of game slots has been increased to 16.
- Enable this feature when hosting a game under Advanced Options in the Server Status section. Change "Game Slots" from 8 to 16. This also makes 8 different teams available.
- All official versus maps now have at least 16 spawn points to prevent overlapping spawns.
New Camera Mode A new camera mode that follows your every move! Zoom in and out using the +/- keys on your keyboard.
- You can set this as your default camera in settings.
** Textbox and chat improvements **
- Can navigate in text using left and right keys, ctrl to skip whole words.
- Can scroll through history of up to 10 messages using up/down.
- Can whisper to server staff using the /staff command.
- Can type /r to reply to the person who last whispered to you.
** Number of profile slots increased (you can now have 18). **
Discord Rich Presence Show off your Superfighters Deluxe activity directly on Discord!
** Updated loading screen with new art work **
** The /give command now takes multiple arguments. **
** Ability to customize the UI color in config.ini (example: PRIMARY_COLOR=#FFFFFF). **
** Refactored GamePad controller usage. **
- Handling of GamePads within the game improved. Local players join on any GamePad by pressing the "Attack" button in the main menu. All other GamePads control player 1.
- If two GamePads registers first input on the same frame one of the controllers are assumed to be emulated and is ignored. Note: An XBox controller (even emulated) will be favored over a DirectInput (non-XBox) controller in this scenario. If you have used a DirectInput controller before and still want to use it you need to do one of the following:
- A: (Recommended action) Go into the game's keybinding settings and rebind the keys on your GamePad to the players again.
- B: Disable Steam's controller emulation for SFD.
- Removed KB_REDIRECT_UNUSED_CONTROLLERS_TO_P1 from config.ini as it's no longer applicable.
- Added KB_IGNORE_GAMEPAD_0 to KB_IGNORE_GAMEPAD_7 to config.ini to be able to ignore GamePad controller with a specific index, useful if you want to rebind GamePad buttons to keyboard keys using third-party programs.
- Line texture "None" is now invisible as intended instead of rendering a magenta line.
- Debug lines for pull and pulley joints are no longer visible.
- The
-startargument now suppresses the message box about unavailable sound hardware. - InvisibleLadders no longer block explosion damage.
- Other fixes and tweaks.
- Added Events.PlayerCreatedCallback that's run when player objects are created.
- Fixed ObjectTerminatedCallback for players not returning correct ObjectID in this event.
- Added
Event.UserJoinCallbackandEvent.UserLeaveCallbackcalled when players joins and leaves. - ObjectMusicTrigger extended with options to play, stop and change music.
- Effect "CFTXT" updated with parameters for color(Color), duration(float), scale(float), shadow(bool).
- Burnt Skin is now available for use in map editor and scripts.
- IGame has been updated with new properties to handle the new camera mode, game slots and team:
- Added
GetGameType(), - Added
AllowDropIn - Added
GetGameSlotDropInMode() - Added
GetAvailableUserGameSlotsCount() - Added
OccupiedGameSlotsCount - Added
OccupiedBotsGameSlotsCount - Added
OccupiedUserGameSlotsCount - Added
ClosedGameSlotsCount - Added
NonClosedGameSlotsCount - Added
OpenGameSlotsCount - Added
ExtendedGameSlots - Added
SetCameraFixedIndividualZoom - Added
GetCameraFixedIndividualZoom
- Added
- CameraAreaTrigger and its API has been updated to allow a fixed zoom state for the new camera mode:
- Added
SetCameraFixedIndividualZoom - Added
GetCameraFixedIndividualZoom
- Added
- Added
IPlayer.Fall() - Player modifiers extended with the following attributes:
JumpHeightThrowForceExplosionKnockbackImmunityCanInfernoBurnClimbingSpeedDodgeChance
- Steam Workshop: Added new tags "Optimized For 16 Players" and "Customized Gameplay/Rules".
- Steam Workshop: Scripts targeting "Custom" maps will now upload with a sub-tag "Custom Map Scripts".
- Fixed IPlayer.CurrentCommandIndex not initialized to 0 and updated documentation for this property.
- Added
IPlayer.RemainingCommandActionCount - Added
IPlayer.CurrentPlayerCommandType