Release SFD 1.4.1
Published at 2025-05-13 17:04:49 UTC

Changelog Superfighters Deluxe 1.4.1

🎮

The latest update for Superfighters Deluxe is here @everyone. Here's the full changelog:

⭐ Special thanks to Odex for his work with this update! Wouldn't been possible without him.
✨ New Features

** Odex added to the credits in main menu. **

Extended Slots and Teams Double the chaos! The maximum number of game slots has been increased to 16.

  • Enable this feature when hosting a game under Advanced Options in the Server Status section. Change "Game Slots" from 8 to 16. This also makes 8 different teams available.
  • All official versus maps now have at least 16 spawn points to prevent overlapping spawns.

New Camera Mode A new camera mode that follows your every move! Zoom in and out using the +/- keys on your keyboard.

  • You can set this as your default camera in settings.

** Textbox and chat improvements **

  • Can navigate in text using left and right keys, ctrl to skip whole words.
  • Can scroll through history of up to 10 messages using up/down.
  • Can whisper to server staff using the /staff command.
  • Can type /r to reply to the person who last whispered to you.

** Number of profile slots increased (you can now have 18). **

Discord Rich Presence Show off your Superfighters Deluxe activity directly on Discord!

** Updated loading screen with new art work **

** The /give command now takes multiple arguments. **

** Ability to customize the UI color in config.ini (example: PRIMARY_COLOR=#FFFFFF). **

** Refactored GamePad controller usage. **

  • Handling of GamePads within the game improved. Local players join on any GamePad by pressing the "Attack" button in the main menu. All other GamePads control player 1.
  • If two GamePads registers first input on the same frame one of the controllers are assumed to be emulated and is ignored. Note: An XBox controller (even emulated) will be favored over a DirectInput (non-XBox) controller in this scenario. If you have used a DirectInput controller before and still want to use it you need to do one of the following:
    • A: (Recommended action) Go into the game's keybinding settings and rebind the keys on your GamePad to the players again.
    • B: Disable Steam's controller emulation for SFD.
  • Removed KB_REDIRECT_UNUSED_CONTROLLERS_TO_P1 from config.ini as it's no longer applicable.
  • Added KB_IGNORE_GAMEPAD_0 to KB_IGNORE_GAMEPAD_7 to config.ini to be able to ignore GamePad controller with a specific index, useful if you want to rebind GamePad buttons to keyboard keys using third-party programs.
🛠️ Fixes
  • Line texture "None" is now invisible as intended instead of rendering a magenta line.
  • Debug lines for pull and pulley joints are no longer visible.
  • The -start argument now suppresses the message box about unavailable sound hardware.
  • InvisibleLadders no longer block explosion damage.
  • Other fixes and tweaks.
💻 ScriptAPI
  • Added Events.PlayerCreatedCallback that's run when player objects are created.
  • Fixed ObjectTerminatedCallback for players not returning correct ObjectID in this event.
  • Added Event.UserJoinCallback and Event.UserLeaveCallback called when players joins and leaves.
  • ObjectMusicTrigger extended with options to play, stop and change music.
  • Effect "CFTXT" updated with parameters for color(Color), duration(float), scale(float), shadow(bool).
  • Burnt Skin is now available for use in map editor and scripts.
  • IGame has been updated with new properties to handle the new camera mode, game slots and team:
    • Added GetGameType(),
    • Added AllowDropIn
    • Added GetGameSlotDropInMode()
    • Added GetAvailableUserGameSlotsCount()
    • Added OccupiedGameSlotsCount
    • Added OccupiedBotsGameSlotsCount
    • Added OccupiedUserGameSlotsCount
    • Added ClosedGameSlotsCount
    • Added NonClosedGameSlotsCount
    • Added OpenGameSlotsCount
    • Added ExtendedGameSlots
    • Added SetCameraFixedIndividualZoom
    • Added GetCameraFixedIndividualZoom
  • CameraAreaTrigger and its API has been updated to allow a fixed zoom state for the new camera mode:
    • Added SetCameraFixedIndividualZoom
    • Added GetCameraFixedIndividualZoom
  • Added IPlayer.Fall()
  • Player modifiers extended with the following attributes:
    • JumpHeight
    • ThrowForce
    • ExplosionKnockbackImmunity
    • CanInfernoBurn
    • ClimbingSpeed
    • DodgeChance
  • Steam Workshop: Added new tags "Optimized For 16 Players" and "Customized Gameplay/Rules".
  • Steam Workshop: Scripts targeting "Custom" maps will now upload with a sub-tag "Custom Map Scripts".
  • Fixed IPlayer.CurrentCommandIndex not initialized to 0 and updated documentation for this property.
  • Added IPlayer.RemainingCommandActionCount
  • Added IPlayer.CurrentPlayerCommandType
Download links
Bugs
  • New: 2
  • In Progress: 0
  • Resolved: 2
  • Closed: 0