Release 1.1.1 server update
Published at 2024-03-19 19:59:13 UTC

public static final int BOUNTY_PAYOUT_AMOUNT_MINIMUM = 50;
public static final int BOUNTY_PAYOUT_AMOUNT_MAXIMUM = 2000;
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public static final int BOUNTY_PAYOUT_AMOUNT_MINIMUM = 2000;
public static final int BOUNTY_PAYOUT_AMOUNT_MAXIMUM = 10000;
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public static final float ARMOR_BREAK_REDUCTION = 0.5f;
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public static final float ARMOR_BREAK_REDUCTION = 0.0f;
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public static final float GROUP_BONUS = 1.5f;
public static final float GROUP_BONUS_SCOUT = 1.7f;
public static final float GROUP_BONUS_MASTERSCOUT = 1.9f;
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public static final float GROUP_BONUS = 2.5f;
public static final float GROUP_BONUS_SCOUT = 2.7f;
public static final float GROUP_BONUS_MASTERSCOUT = 2.9f;
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public static final int AI_CORPSE_EXPIRATION_TIME = 120;
public static final int AI_CORPSE_EMPTY_TIME = 5;
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public static final int AI_CORPSE_EXPIRATION_TIME = 150;
public static final int AI_CORPSE_EMPTY_TIME = 10;
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public static final int POB_LOOT_BOX_CAPACITY = 75;
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public static final int POB_LOOT_BOX_CAPACITY = 200;
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public static final float MAX_RANDOM_DISTANCE = 5.0f;
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public static final float MAX_RANDOM_DISTANCE = 10.0f;
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public static final float MAXIMUM_SHUTTLE_DISTANCE = 25.0f;
public static final float MAXIMUM_TERMINAL_DISTANCE = 15.0f;
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public static final float MAXIMUM_SHUTTLE_DISTANCE = 10.0f;
public static final float MAXIMUM_TERMINAL_DISTANCE = 10.0f;
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it was turned off
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public static final String TRIAL_STRUCTURE = FREE_TRIAL + ".trial_structure";
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public static final int TIP_AMT_MAX = 1000000;
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public static final int TIP_AMT_MAX = 10000000;
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public static final int HOUSE_MAX = 2;
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public static final int HOUSE_MAX = 4;
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public static final float NEW_WP_DAMAGE_CAP = 1.50f;
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public static final float NEW_WP_DAMAGE_CAP = 2.50f;
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public static final float MIN_AOE_PERCENT = 0.1f;
public static final float MAX_AOE_PERCENT = 1.0f;
public static final float MAX_WEAPON_RANGE = 64;
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public static final float MIN_AOE_PERCENT = 0.5f;
public static final float MAX_AOE_PERCENT = 1.5f;
public static final float MAX_WEAPON_RANGE = 120;
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Bugs
  • New: 7
  • In Progress: 5
  • Resolved: 6
  • Closed: 1