Sheriff Zombie AI and Animation Overhaul with Enhanced Combat Mechanics
(Sheriff zombie rework)
the sheriff and miner zombie were the only ones who stayed with the old ai and i had an idea for the sheriff zombie,
now instead of attacking on random distances it would work just like all the other zombies
WAKING UP: his waking up animation would function and look differently, the animation would be him rapidly waking up and shooting 3 quick shoots into the air to alert the other zombies
And yall could probally make an reanimation for him in general
AI CHANGE: After waking up he would try to get more distance to shoot from so he would slowly walk back while shooting once getting to the set distance he would just continue shooting while still slowly backing away if the player starts getting closer but if the player hides behind something the zombie will run to where the player is until the player is back in sight, he would also be able to hit players with his gun if they get near just like the goliath
CLIMBING: His climbing would work just like all the other zombies just with different animation which would probally be him just jumping with one hand, he also would be able to shoot already when his hands are over the top of the roof
Also i feel like their aim should be better and he should shot faster so that u actually have to move to avoid it
And a lil extra thing which is rather just a what if: the zombie and the outlaws would have to reload in the exchange for them shooting faster
ZOMBIES IN GENERAL: They should be able to climb on the back of the train and on the cattle train they would climb through the doors (and idk if it's a bug or i got lucky a few times but the zombies don't climb the building s in the last outpost)
This may be a lil complicated to do but i still hope it will spark some idea for you guys
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