Implement Fainting Mechanic for Combat
hey devs
if you're seeing this, i just want to give yall a new idea
so, when you kill any enemie with a melee weapon, nothing happens, what if, you needed to attack it again, so it doesn't get back up, so, the enemies now can enter a "fainting" mode, that they cant move, attack, or anything for a ammount of time, but, you need to attack them again, to trigger a little animation of you killing it, would we cool
same thing for the enemies, they can get you into the fainting mode, and attack you again, so they can kill you, the animation can be interrupted by attacks