This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Enemies with Unique Abilities to Increase Difficulty

Suggested by
on April 4, '26
Split

enemies now have abilities

enemies now can use abilities to kill easier, so heres an example

zombie: can pick up itens and use them against you (when the zombie is killed, you can pick up the item again)

fast zombie: can jump a medium distance and altitude

armored zombie: can take off his armor and throw at you

gun zombie: can pick up map ammo

vampire: can transform into a bat and fly, and teleport (the bat form cant attack, and stops when 5 seconds pass)

werewolf: can jump really high and for a long distance, can also unweld thingsand throw them at you, can also break things, like metal sheet, papers, windows at houses, and broken parts cant be used again

outlaws: can jump off their horses and make them attack you, can also dash at you with the horses

Watchers

Split Suggestions

This suggestion has been split into the following separate requests:

Enable zombies to collect and use items against players, recoverable upon their death
by a...a@gmail.com on April 04, 2026 • 1 vote • Status: Open
Implement Fast Zombies with Jumping Ability
by a...a@gmail.com on April 04, 2026 • 1 vote • Status: Open
Armored Zombies Can Remove and Throw Armor at Players
by a...a@gmail.com on April 04, 2026 • 1 vote • Status: Open
Allow zombie gunslingers to collect ammo from the map
by a...a@gmail.com on April 04, 2026 • 1 vote • Status: Open
Vampire Ability: Bat Transformation and Teleportation
by a...a@gmail.com on April 04, 2026 • 1 vote • Status: Duplicate
Werewolf Abilities: Jumping, Unwelding, Throwing Objects, and Breaking Destructibles
by a...a@gmail.com on April 04, 2026 • 1 vote • Status: Open
Allow Outlaws to Dismount and Command Horses to Attack Players
by a...a@gmail.com on April 04, 2026 • 1 vote • Status: Open
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