Implement Improvised Weapon Fighter Class with Unique Item Interactions
New class: Improvised Weapon Fighter.
They can fight with any item that you can hold with some having special properties. Items such as snake oils, lanterns, bandages, and everything that goes in your inventory (and some that you normally have to drag) can you used as weapons instead of their intended use.
Examples (and properties):
-Glass things like lanterns after the first hit no longer function but they do increased damage, this could also work with snake oil but if you use it the snake oil falls on the ground and you can get it on you like other liquids.
-Specific things exclusive to being dragged can be held an example would be a torch, and attacking with it could have a chance to set enemies on fire.
-Some items such as the banjo may do high damage but only have a specific amount of durability before it breaks and you’d need to find another.
-Bandages may do low damage but also give you a small amount of healing if you hit it
-Rocks may be able to be picked up if you’re using this class in which they would be able to be thrown for high damage but you lose the rock.