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Implement a Menu-Based Shop System with Enhanced Purchasing Options

Suggested by
on February 15, '26
Open

Complete overhaul of the shop system:
Instead of dragging items over and over onto a purchase area. Why not just make a proper shop system, basically there will be a button by the purchase area and you can interact with it to open a menu with the items currently in the shop, same restock and rng system for general store. HOWEVER, u can buy way larger amounts of ammo and healing items as they dont have a stock. When you purchase items it adds it to a box on the purchase area (similar to the one u have from dying) with all the items in it. This would help reduce lag and glitches with new items, aswell as allow you guys to make more items purchaseable aswell that have infinite stock, aswell as increase the amount of items sold per stock without clogging stores.

Major benefits to this would be:

  1. Reduced lag
    1. Faster purchasing
    2. More space for new content
    3. Would allow better decoration of shops as the design wouldn't be locked behind physics based purchasing.
    4. Shopkeeper designs! Would allow new npcs to be in the new shops that would add to immersion.
    5. Fixes issues with large physics items clipping into walls or items getting stuck under tables or behind shelfs.

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