Enhanced Melee Combat and Item Animations for a Polished Gameplay Experience
Melee and other items Rework
With the not so new gun animations added to the game, I think it doesn't do the other items justice. So I have some ideas on how to enhance melee gameplay.
Animations and aim.
First, just like the spear, there will be an animation bringing the item out, like unsheathing the cavalry sword. Then, you can aim where you hit and where you're pointing decides what direction you're hitting from. Aiming up while holding down, then releasing lmb will trigger an downwards slash, aiming to the right will trigger a left slash, and so on so forth.
Parrying with other sword wielders and block.
Secondly, the sword wielders ingame, like at fort constitution will have new animations, just like the new zombie animations, but a bit more straight up and while its throwing its hands around with the sword, if it contacts your sword while hitting it will parry. And there should naturally be a block as well, that only works against sword wielders.
Miscellaneous items
Now, with other items, there will be different animations. Most of them will just be taking them, and the hand reaching out, with bobbing up and down as you move. But with other items like bandage, it shows you rolling the bandage around your arm, then a green light shows. With snake oil, it will show you quickly opening the cork, and guzzling it down.
This would make Dead Rails look more clean and polished, while enhancing melee combat and balancing the snake oil opness. (Buff Snake Oil cuz it takes time to drink em now.)
Watchers
Split Suggestions
This suggestion has been split into the following separate requests: