This is part of a larger suggestion that was split for better organization.
View the original request:
Implementing Classes with Unique Abilities in Dead Rails
Implement mechanics for wolf and werewolf behavior changes with time-based movement speed adjustments
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Implement mechanics where every wolf attacking the player has a 50% chance to become friendly, and every werewolf a 25% chance. During the day, movement speed is 1.5x, but 0.9x at other times.
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