Ways of indicating health of destructible items
So i think most of us know that barbed wire can get destroyed but we never know when it does so im gonna suggest 2 ways to change that!
IDEA 1 "The simple yet effective way" - Health pops up when u aim at the item appearing in the ?/Max health format most likely under or above the item name
IDEA 2 "The visual way" - I feel like this would look better with idea 1 included.
Now when the health would reach for example lets say barbed wire has like idk 100 health and it reaches 75/100 the barbed wire model would switch to a slightly destroyed one and other models on other health amounts
BONUS - Destroyable metal sheet, It would have way more health maybe like 500, it could be damaged by bullets, cannon balls etc. , Enemy hits (they would be able to hit it now) on every destroyed state they would have a bigger chance of letting bullets fly through it so like idk 15%, 25% and the numbers would get bigger, i feel like this would prevent just making the train not accesible and 100% safe (MAYBE A WAY TO FIX METAL SHEETS COULD BE ADDED)