Implement Raycast Check for Zombies to Detect and Destroy Obstacles
i have an idea for the new zombie, so right now you know how they can climb like windows or roof or sum and get in the cattle train roof or sum, first time i thought i can just block off the windows or entrance with a object or something i even reinforce it with sheet metal, and then they just kinda- no clip throught. i thought it will actually can block them off, so the idea to fix it is by adding like a check if there is a object infront (using raycast or sum), if there is then the object will get punch or sum or attacked by the zombie and then get unwelded. TLDR : zombie noclip blocked off windows/entrance, Solution? : use raycast to check IF the windows is blocked off by object and is welded. (if YES attack the blocking object and unweld it) mmm its on my mind for long time ago plz add it would be so COOL E
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