Enhance Loadout Classes with Unique Items in Dead Rails
Buff loadout classes such as elf and priest. The idea of a class with starter gear is bad because their effectiveness expires after the early-game because of their one-time use nature. Priest can use his holy water to clear towns but holy water already exists in every town, the lightning immunity is nice yes but the chances of you getting hit is low, not to mention there is thunder rod which makes the priest class whole thing not worth it, Demolishonist got buffed yes but the buff is useless because of how impractical ignition-based items are.
My solution is to make those loadout-based classes better it to give them items EXCLUSIVE to them, for example give Corrosioneer Acid immunity And a toxic gunner that can have a toxic gunner that can shoot acid (the ammo for that can be found in the gunsmith only if there is at least 1 Corrosioneer in a run and the price should be according to how good the weapon is).priest can keep the lightning immunity and have a special type of a cross that can be equipped that can cause mobs around the user to be stunned for few seconds with a CD
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Split Suggestions
This suggestion has been split into the following separate requests: