This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Enhance Necromancer's Effectiveness with Spawn Rate Adjustments and Undead Storage

Suggested by
on February 21, '26
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NECROMANCER PASSIVE REWORK
-Necromancer might just be the worst class in the gamr because when you kill like ten zombies and when they either DONT spawn ro try to kill eachother they just die
-the remedy would be to either
-Raise the Spawnrate
-give a storage to Necromancer that only allows ressurected enemies
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1st Remedy
Raise the Spawn Chance on Necromancer
When you kill the enemy it should be arouned 75% chance or 100% and a nerf for this would for it to take more health or keep it the same because as of now i could kill an entire town and spawn like 4 zombies the rate is horrible while taking 40hp
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2nd Remedy
Add a Special storage you get which is called the (Undead Storage) this essentially is an infinite storage that you get from killing an enemy-reviving it-then storing it-and can be unstored and restored any time and works with any enemy
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These buffs would make necromancer an ACTUALLLY usuable class and not some boring melee bum
(Or just give him the jade sword but thats boring)

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Split Suggestions

This suggestion has been split into the following separate requests:

Increase Enemy Spawn Rate for Necromancer Class Post-Kill
by scottish_b on February 21, 2026 • 1 vote • Status: Open
Add 'Undead Storage' for Necromancer Class to Store and Retrieve Resurrected Enemies
by scottish_b on February 21, 2026 • 1 vote • Status: Open
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