Optional Game Modifiers for Enhanced Challenge and Strategy
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optional game modifiers when hosting a new game
the place where you select gamemodes such as normal, bite sized, freeze, nightmare, and scorched has a extra list of options with challenge modifers to boost bond gains
Ideas for modifers you can check on/off:
- melee only, no guns or gun spawns players incentivized to stay together to focus melee dmg into singular problems
- gun only, no melee spawns or melee use, players incentivized to be careful with ammo
- no weapon spawns whatsoever and ability to use weapons at all is taken (pacifist) {not the challenge itself} players incentivized to use ally mechanics like wolves or lincolns hat
- no light sources, all torches, miners hats, and lights on every train go completely off, leaving you in the dark entirely (kind of just suffering but a silly idea)
- teleporting enemies - if using fleeing as a technique, zombies and monsters will spawn next to you, enforcing a playstyle of trying to take out problems as you go instead of running from them
- all allied npcs now are hostile - rangers, lincolns hat allies, and summoned minions also attack you.
- one hp mode - 1 hp, hit once and then you die
- shops only spawn with 1 item mode - for example doctor only has 1 snake oil and 1 bandage per shelf, and no extras
- randomizer mode - unlockable after beating game 10 times - all enemies are randomized into random enemies, and shop items are randomized as well, so you can get a chair in place of what usually might be a gun in the gun store to buy, or a piece of coal in place of a bandage instead for doctors shops, and you may get a werewolf instead of a knight at the prison, and you may VERY unlikely get tesla instead of a random town zombie if super unlucky.
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