1

Optional Game Modifiers for Enhanced Challenge and Strategy

Suggested by
on February 22, '26
Open

optional game modifiers when hosting a new game

the place where you select gamemodes such as normal, bite sized, freeze, nightmare, and scorched has a extra list of options with challenge modifers to boost bond gains

Ideas for modifers you can check on/off:

  1. melee only, no guns or gun spawns players incentivized to stay together to focus melee dmg into singular problems
  2. gun only, no melee spawns or melee use, players incentivized to be careful with ammo
  3. no weapon spawns whatsoever and ability to use weapons at all is taken (pacifist) {not the challenge itself} players incentivized to use ally mechanics like wolves or lincolns hat
  4. no light sources, all torches, miners hats, and lights on every train go completely off, leaving you in the dark entirely (kind of just suffering but a silly idea)
  5. teleporting enemies - if using fleeing as a technique, zombies and monsters will spawn next to you, enforcing a playstyle of trying to take out problems as you go instead of running from them
  6. all allied npcs now are hostile - rangers, lincolns hat allies, and summoned minions also attack you.
  7. one hp mode - 1 hp, hit once and then you die
  8. shops only spawn with 1 item mode - for example doctor only has 1 snake oil and 1 bandage per shelf, and no extras
  9. randomizer mode - unlockable after beating game 10 times - all enemies are randomized into random enemies, and shop items are randomized as well, so you can get a chair in place of what usually might be a gun in the gun store to buy, or a piece of coal in place of a bandage instead for doctors shops, and you may get a werewolf instead of a knight at the prison, and you may VERY unlikely get tesla instead of a random town zombie if super unlucky.

Watchers

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

Sign in to comment on this suggestion. Sign In