Add Special Abilities and Entities for Classes and Adjust Zombie Damage and Terrain
GAME SUGGESTIONS:
Werewolf Class: 50% night vision and 10-25% red vision, and stamina lasts for a 1 minute like the werewolf entity.
Vampire Class: 60% night vision, stamina lasts for 20 seconds, and has the ability to turn into an immortal bat that can fly 2.25x faster than walking for 5 seconds and a cooldown of 2 minutes.
Zombie Class: 35% night vision and 10-15% yellow vision just like the zombie entity.
Horse Class: Stamina lasts 1 minute or more.
Cowboy Class: Has great ranged aim and deals 1.25x more damage in all weapons (1.5x for headshot.)
Zombie Enemy: Nerf the zombies to deal like 5hp of damage or less, but keep the same attack speed.
Terrain Generation: Add hills around the map to make look like an actual desert but on forests add slightly more trees.
Train Tracks: Make the tracks curve more often around those mountains so that those big rocks don't just become decoration for the game.
Train Signage: Add a signage for every fortified town (but only in normal mode, bite-sized, and easy) telling on how many kilometers every structure is for 10km max (except for easy which is 20km max (example: you are at 30km, signage says "Sterling Town — 7km," "Vampire Castle — 9km," and "Zombie Town — 5-km". It won't tell you the structures beyond 10km of your location, unless you're in easy gamemode.)
Settings Tab: Can adjust in-game settings (example: adjustable UI size, enable/disable music, etc.)
Easy Gamemode: Still at 80km, all threats are 2x weaker, Nikola Tesla never spawns, nights spawn 1.25x less enemies, 1% chance of natural friendly outlaws (can spawn anywhere), 1.5x less bonds in all structures, all shops objects are 2x cheaper, and only rewards you 5 bonds once escaping to Mexico.
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Split Suggestions
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