Introduce Tiered Turrets and Rework Enemies and Classes for Enhanced Gameplay
Ik u could add a enginner class and rework the turrets for differnt levels. So basically there are 3 levels.
Level 1. Doesn't do that much damage (called the rusty turret has very short range)
Level 2. Does normal damge like the turrets right now (has normal range and is called the mettalic turrret)
Level 3. Its called the futuristic turret it does alot of damage (can 4 shot a werewolf) has insane range and is over powerd
Enemie Reworks🛠️
So i have an idea where the vampires Werewolfs tesla and the Dynamite zombie gets reworked
1.the werewolf: make it so when the spawn they come out of the sand and jump out and can jump too the player.Also make nerf him too do a bit less damage.
2.Vampires:make them spawn when a red b***** small tornado comes and then they spawn make them run towards you and nerf the teleport and make it that when they attack you they bite you and take blood.
3.Dynamite zombies: make them have the same animations as every zombie but make it so when he sees you he pulls out a torch and lites the dynamite and throws it at you. This would make the game harder but also better
4.Tesla:idk that much but make him run very detailed and nerf
Class reworks🛠️
- Werewolf class 🐺: i have an idea for the werewolf class too actually make u a werewolf with a scratch jump and sprint button but its a little weaker than the actual werewolf.
Reworks🛠️
- I think u should add that u can weld stuff to the horse cart 2.add a arsonist train where it has a firey aura that burns the zombies(opposite of frost train) 3.buff the player sprint. Make it atleast maximum 1 or 1.5s longer
The End🚂
If u see this pls add it thanks🙏🙏🙏
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Split Suggestions
This suggestion has been split into the following separate requests: