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Melee-focused Zombie Class Enhancement with Speed and Healing Abilities

Suggested by
on February 27, '26
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Zombie class rework idea:

(+) 2x melee damage (Similar to Vampire's)
(+) 35% Faster melee charge speed (Allows Zombie to get strong hits on even the biggest enemies
(+) Increased speed (somewhere below Horse, Werewolf, and Vampire)
(+) Eating bodies becomes slightly faster and provides faster health regen like a weaker snake oil for 15/30 seconds. Amount of health regen gained is proportional to the enemy's max health. (You will gain more regen from eating a Werewolf corpse than eating a Zombie corpse)

(-) Removed the less detection radius (Ghost's gimmick now)
(-) All form of ranged weapons become super inaccurate (even worse than the zombie sheriff)

Reworked Class Description: "A highly aggressive Zombie that hits hard and moves fast. Because of their mindless and undead nature, this creature can heal off of eating dead bodies at the cost of gun inaccuracy and the ability to use Bandages and Snake Oil"

Notes: I wanted to change this class up a bit but keep the whole heavily-altered gameplay. So, here you go boys and girls. A completely melee-centric class for dead rails.

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