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Enhanced Bomber Zombie Variant with Dynamite Mechanics

Suggested by
on March 2, '26
Open

Idea for the bomber zombie variant rework.

I don't know if they're already working on this (sorry if that's the case), but if they're not, then here are some of my ideas for the bomber rework.

The bomber will spawn asleep, just like all normal zombies (except those from mines) with the dynamite in his hands, and will only wake up with noises or if it takes damage.

If a player/enemy is within 80 studs of him, he will try ignite his dynamite with a 1.5 seconds delay.
If he manages to do that, he'll run at the same speed as the sprinter zombie with the dynamite towards the nearest player/enemy.

The dynamite explosion now makes noise, waking all nearby zombies just like the zombie sheriff's gunshot does.

The bomber now has melee resistance (Just like the armored zombie with bullet resistance).

If the bomber is killed after managing to light the dynamite, he will drop it on the ground, and if the player is quick enough, he can go to the dynamite and extinguish the fuse by holding E for 1 second, preventing an explosion.

If the bomber attempts to ignite the dynamite while wet with any liquid other than kerosene, it will not work. If this happens, he will throw the dynamite away and pull out a pickaxe to attack the player/enemy, dealing additional.

Now, if the bomber manages to ignite the dynamite while it's wet with kerosene, it will instantly explode.

Notes:

Bomber's dynamite cannot be stored in the sack if it is lit, but it can be dragged away.

Bomber always drops the dynamite when he dies, even if he didn't manage to light it.

Dynamite explodes in the same amount of time it currently takes.

Even if the bomber managed to ignite the dynamite while it was dry, it will go out as soon as it gets wet with any liquid; if that liquid is kerosene, then it will explode.

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