This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Increase Frankenstein Class Effectiveness with New Buffs and Abilities

Suggested by
on March 4, '26
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-- Frankenstein Class Buff --

My opinion is that it really needs a good buff... for 100 bonds just to revive once per game? Its useless, so here are my opinions

● Buffs:

■ idea 1: could start with the Electrocutioner or a nerfed version of it just like they did with the alien class raygun, and also could start with a electricity melee weapon (if implemented, i dont meant Excalibur)

■ idea 2: if its striked by a lightning. It would only recieve way less damage, and it could get more faster and have more damage temporary (lightning rod, Holy Water and the crucifix lightnings do count)

■ idea 3: the class is surrounded by a electricity camp that damage enemies in area with electricity

(Hope you like it and if it gets implemented!)

Watchers

Split Suggestions

This suggestion has been split into the following separate requests:

Frankenstein Class Starting Equipment: Electrocutioner & Electricity Melee Weapon
by l...6@gmail.com on March 04, 2026 • 1 vote • Status: Open
Adjust Lightning Damage for Frankenstein Class in 'Dead Rails'
by l...6@gmail.com on March 04, 2026 • 1 vote • Status: Open
Electricity Field Defense for Frankenstein Class
by l...6@gmail.com on March 04, 2026 • 1 vote • Status: Open
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