This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Implement Recoil and Reloading Mechanics for Sheriff Zombie in Dead Rails

Suggested by
on March 14, '26
Split

Sherif Zombie now have a bad aim because of the recoil

Miner zombie bring a torch to light his dynamite

Miner zombie have a chance to become runners zombie

Ironclad zombie now Wont get dmg from cavalry sword

Sherif Zombie now stand still for a while to reload the revolver

Zombie Runner can Miss you if you go to the left or the right when he is getting close

Others zombie can accidently hit each others

Sherif Zombie can hit you with his others hand

Sherif Zombie can accidently shoot others zombie

Sherif Zombie is weaker then others zombie

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Split Suggestions

This suggestion has been split into the following separate requests:

Increase Recoil for Sherif Zombie Aiming
by vio00768 on March 14, 2026 • 1 vote • Status: Open
Enable Miner Zombie to Light Dynamite with a Torch
by vio00768 on March 14, 2026 • 1 vote • Status: Duplicate
Add Transformation Feature for Miner Zombie to Runner Zombie
by vio00768 on March 14, 2026 • 1 vote • Status: Open
Make Ironclad Zombie Immune to Cavalry Sword Damage
by vio00768 on March 14, 2026 • 1 vote • Status: Open
Sherif Zombie Stand Still to Reload Revolver
by vio00768 on March 14, 2026 • 1 vote • Status: Open
Zombie Runner Evasion by Sidestepping
by vio00768 on March 14, 2026 • 1 vote • Status: Open
Zombies Accidentally Colliding with Each Other
by vio00768 on March 14, 2026 • 1 vote • Status: Open
Sherif Zombie Accidentally Shoots Other Zombies
by vio00768 on March 14, 2026 • 1 vote • Status: Open
Adjust Sherif Zombie Difficulty for Balanced Gameplay
by vio00768 on March 14, 2026 • 1 vote • Status: Open
Enable Sherif Zombie to Attack with Both Hands
by vio00768 on March 14, 2026 • 0 votes • Status: Open
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