1

Skill-based Targeting and Damage Adjustments for Helicopters and Talon Missiles

Suggested by
on November 15, '25
Open
Nerf Little Bird AND Talon. In their current state, the little bird is still the strongest weapon in the game, it is an extremely versatile mode of transportation, far more versatile that everything else in the game by far except the other helicopter, which means running or hiding from the ORBITAL CANNON attached to it, which is very low skill and strong, is very difficult. To counter this however, the only real solution in the game right now is to spam a point and click weapon against it, which is useless against anything aside from the two helicopters. Neither of these things are healthy for the game in my opinion. I think, like most guns in the game, and all the other turrets on vehicles, make the Little Bird attack actually take SKILL, remove or heavily nerf the aoe on its attack. Additionally, I think it should get a slight movement buff or an hp increase at the expense of the nerf to the inability to heal mid air (I will explain why later in this). The reason for this is to balance my next suggestion, which is to counter this, and so its not completely useless, make the Talon require actual skill, you can give it a range nerf, reload complexity or nerf the homing capabilities of it, and most importantly make the targeting take SKILL, you shouldnt just pretend you are recording a video of the helicopter on a screen, and then shoot out a homing missile that does the res, you should have to do something, say properly lead a small area and track where they helicopter will be with clear line of sight, in order to get a proper lock, that way its not just aim in the very general area of the thing and the gun does the rest. What I imagine the interactions looking like are such, The inability to heal mid air would mean that the bird would need to be piloted well to avoid damage, and thanks to the potential nerfs to the talon I suggested, mainly reduced tracking and harder targeting, the pilot would have to use a combination of good positioning and good piloting to avoid/dodge missiles, with an emphasis on the prevention of taking damage, rather than relying on engineers to heal the bird up (which no real helicopter can receive repairs mid air surely). With slightly more speed or even in its current state, the bird would have to retreat and ground to receive healing, which should take some time, giving them a much needed state of vulnerability while they make repairs, outside of remaining high up in the sky with an f1 crew pit constantly repairing mid flight. In this state on the ground I say its more than fair to make the Talon not be able to target it. The nerfs to aoe would also mean that the pilot would need to actually be good with the main attack of it, like all other vehicular weapons in the game (hummer, boat, blackhawk), and would not just mow down any targets that are even remotely close to an open area. Because the Helicopter poses less of a threat, the strength of the Talon would be available to toned down, but they should also implement the ability to fire the talon like a normal yet nerfed rpg, say damage and/or range, as its annoying that you have to have the tradeoff of no rpg for tanks, and need to respawn to get that functionality back. Together, I think these changes would make the game more balanced and the apsect of skill/real vr input being rewarded could be restored to both aspects of the game. The Bird could be a high skill high reward vehicle still viable for the team dropping aspects of it while not being a flying fortress with a team of mid flight wizards magically healing it up with a repair wand 1000 feet in the air, and the aspect of needing to take out the bird wouldn't be priority #1 of the lobby unless the pilot was actually a great pilot and doing very well. Additionally, The Talon could pose as a weaker version of the RPG while able to fight back against air, though it would be actually satisfying to use properly as opposed to point, shoot, reload, repeat, and have albeit limited ground use

Watchers

No comments yet.

You need to join this project to comment on issues. Join Project