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Sniper Weapon Stabilization via Supporting Hand Trigger

Suggested by
on November 17, '25
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- Weapon Stabilization while Trigger of supporting hand is pressed https://streamable.com/37qjih (Video of H3VR's implementation) Currently sniping is way too difficult on Forefront. Due to the absence of any significant stabilization, it is very easy to miss a shot due to shakiness. Yet the way to fix this is not to have constant stabilization, as that will make close combat feel off. A way to fix this would be to only enable "sniping stabilization" when holding the trigger of the supporting hand. That way the player can select when to enable the stabilization, as to not make it get in the way of normal gameplay. Theoretically, this could be applied to every gun, however I think only letting snipers stabilize their weapons gives them a fair advantage over other classes with magnified optics. A game that already uses this, and to great effect, is H3VR. This makes sniping long ranges WAY more viable. This still requires alot of skill, so the game balance stays preserved. It makes sniping less janky and smoother.

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