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Dynamic Vehicle Scaling Based on Player Count

Suggested by
on November 19, '25
Open
Vehicle scaling. The game is designed for 16v16 and 16v16 only which is unfortunate since most games won’t be full. The number and types of vehicles that spawn should scale depending on the number of players in that game. (For example tanks shouldn’t be spawning in a 5v5 since that makes it pretty much impossible for the defending team.) My other idea was scaling the number of tickets based on number of players (since you can’t really kill 5 people 110 times) but that would be hard to implement with people leaving and joining.

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