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Enhanced Recon Experience and Dynamic XP System for Class Balance

Suggested by
on November 20, '25
Open
Simpler leveling for recon/level unlocks change. I find it hard enough as recon to level up. Maybe I s***, or maybe it's lag (cuz I join US servers while I'm in South Korea). However, I have heard complaints about it from many people for a while. Maybe have the semi automatic sniper be the first sniper that's unlocked. Then, have the bolt action sniper be unlocked later, but have it buffed to where bare body shots do instant kills. Dynamic leveling. This is just a simple tool to give players more incentive to play whatever class they want to play, rather than playing the meta to get more XP quicker. I'll suggest specific changes, but the basic layout is boost recon a TON, boost medic a bit, boost engineer a tiny bit, debuff assault a tiny bit. Assault: -15% XP gain. Engineer: +15% XP gain. Medic: +30% XP gain. Recon: +130% XP gain. This can deter players from XP farming in a natural way as well. Speaking of which: XP farming block. Another idea I have is from XP farming. I recently discovered how people are doing it, and to be honest, I did participate. I did say I s*****, lol. Their method is to go into empty servers, wait for people to join, then ask if they want to XP farm. If they agree, team switches occur, then they shoot each other and revive each other. Granted, it was fun getting to know the people I farmed with, and it was funny trying to revive people before they hit the ground. It was fun having a conversation, and it was nice leveling up recon a ton. I'd suggest a block on this to keep it fair, but I find it a bit oppressive to do so. Nonetheless, I'd suggest a system that detects when someone gets a lot of XP fast and tells a moderator how they got that XP. The methods I used were arm/de-arm, and killing/reviving. More gear. I just read your roadmap, but I have no idea what your plans are for this type of thing. Nonetheless, I still have plenty of ideas. Engineer: AT-mines. Only works on tanks and Humvees. SAM turret. Placeable turret that targets hellis. It takes a while and a puzzle (kind of like a spawn beacon) to place down, and it gives an audio-visual warning and a ping to your location to enemy pilots while you're placing it down. Structure mines. A placable mine that can destroy any destroyable tile placement in a 3 by 3 area. Medic: Pack bow. Put a med pack in it to be able to launch the pack from farther away. Assault: Plates. Just some armor plates. They can block those one-hit body-shots that I mentioned earlier. Pack bow. Same thing for the medic, but for ammo. Grenade launcher. Place your grenade in for a longer throwing arc. Works with any grenade. Deployable cover. Place a wall with a puzzle (like the respawn beacon) that has high health and/or automatically goes down after some time. Recon: Spotter beacon: A placeable beacon that continuously detects enemies as if you had line of sight. Drone. A drone that can detect as if you had line of sight with a small explosive that can't kill on full health. Grenade launcher. Same thing as previously mentioned. Some universal gear ideas: Gas grenade. An AOE effect that slows enemies down. Make a circle directly on the ground to indicate AOE. Molly. An AOE effect that deals damage continuously, then automatically diminishes. Make a circle indicator for this as well. Flash. Blinds enemies. Concussion. Slows and blurs enemy vision. Effect is shortened for balance. I have WAY too many ideas for this game. I'm scared I'll run out of space for this suggestion. If I could get in contact with a dev to talk about these ideas directly with them, I'd be extremely grateful. Unless it's a liability, I can suggest ideas directly for free. My tag is funguyfungi78. I'll be in the server.

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