Implement Near Miss and Gunshot Sounds for Enhanced Immersion and Awareness
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Near miss and gunshot sounds.
Add a near miss sound effect for the bullets so you can tell if you're being shot at and with what caliber. I feel like this is a really important feature in a game of this scale where often I take a single bit of damage and have to look around, just to realize that I was being shot at for like 10 seconds now and had no idea.
Unless a bullet is subsonic it creates a loud crack as it flies by, or makes a thump when hitting the ground.
To summarize, I would focus on two aspects of this topic:
1. Gun sounds relative to distance
Ideally most shots on the map should be audible with the distances at which we fight in the current maps. I should be able roughly estimate with enough practice how far the person shooting is.
2. Bullet sounds depending on if it's shot at you or not.
I should be able to instantly tell that I'm taking fire, and it would be very immersive if I could also hear the bullet impacts with different sounds depending on the material hit.
Video for reference
Near miss bullet sound:
https://www.youtube.com/watch?v=TntTkJWIhek;
Different materials being impacted:
https://www.youtube.com/watch?v=NFsR6KfSAgk ;
Supersonic bullet fly past:
https://www.youtube.com/watch?v=8HdgyoGdyV0
Subsonic bullets + suppressed:
https://www.youtube.com/watch?v=54UPMgSWHzU
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