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Implement Near Miss and Gunshot Sounds for Enhanced Immersion and Awareness

Suggested by
on November 21, '25
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Near miss and gunshot sounds. Add a near miss sound effect for the bullets so you can tell if you're being shot at and with what caliber. I feel like this is a really important feature in a game of this scale where often I take a single bit of damage and have to look around, just to realize that I was being shot at for like 10 seconds now and had no idea. Unless a bullet is subsonic it creates a loud crack as it flies by, or makes a thump when hitting the ground. To summarize, I would focus on two aspects of this topic: 1. Gun sounds relative to distance Ideally most shots on the map should be audible with the distances at which we fight in the current maps. I should be able roughly estimate with enough practice how far the person shooting is. 2. Bullet sounds depending on if it's shot at you or not. I should be able to instantly tell that I'm taking fire, and it would be very immersive if I could also hear the bullet impacts with different sounds depending on the material hit. Video for reference Near miss bullet sound: https://www.youtube.com/watch?v=TntTkJWIhek; Different materials being impacted: https://www.youtube.com/watch?v=NFsR6KfSAgk ; Supersonic bullet fly past: https://www.youtube.com/watch?v=8HdgyoGdyV0 Subsonic bullets + suppressed: https://www.youtube.com/watch?v=54UPMgSWHzU

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