Adjust Talon Missile Maneuverability and Recharging Mechanics for Balanced Helicopter Combat
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Additional point, making flares without cooldown but limited with a requirement to rearm will make the heli more survivable, but have limited resources. That way you can't defeat all missiles with ease, you have to manage when you can maneuver and take a risk, and when you can deploy flares to assist with defending. And if you do take the risk, and have to deploy all the flares fast, you'd have to go all the way back to base to rearm (that is if you can even manage to land). This will make the talon nerf still reasonable with how many players have it. (or just reduce ammo to like 1-2 shots so you need an assault or multiple engi's with talons.