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Feature Request: Squad Comms Visual Indicator, Pistol Quick Swap, Rail Grappling, Window Vaulting, TTK Adjustments, Recon Gadgets, and Mobility Improvements

Suggested by
on November 30, '25
Declined
I can't tell who is talking to me through squad comms, so maybe a small screen pop up of which squad mate is talking? Another feature that would be nice is being able to quick swap to my pistol while still holding my rifle with my other hand. so left hand has the grip of my rifle, and my right hand has my pistol. Then the idea of being able to grip onto a choppers rails by hand. in example, and enemy starts to take off, doesnt see me, I grap the feet as it leaves, thus using that to my advantage to take out the pilot with my pistol. My last idea would be to vault through windows. Theres been countless times a tank is breaking down a building and i cant take a window as an exit. just a simple jump and forwards auto vault, or even if you could implement a grip style vault that we have to do ourselves, similar to the walking dead saints and sinners vaulting/climbing feature. The TTK a small warhawk is agonizing even with guided missiles from the talon. The respawn time of the "birds" as we call it is being heavily taken advantage of. Copter after copter after copter can get really tiring. And some pilots are REALLY REALLY good. C4 toss distance IMO could be further. I gotta be above, right next to it, or pre set some in order to do anything to a tank. by the time my clod is half way to its target i get blasted. I would be MORE than happy if you gave us half the distance we get in full arch from regular grenades. Recon could use some trip wire devices, or proximity mines. Claymores, smokes, fantastic devices for a recon. I always feel the recon is always way too exposed, or they dont have enough escape toys. Personally, IMO, those guys should have the most gadgets out of all classes because its so hard to gain levels, but i hear when you do, the class is worth it. its so hard to use for me. lol (thats just because i have really shaky hands even with a physical stock and virtual stock together.) My complaints are small if they carry any value, but I'll let you decide, and just voice a few things. ;) On Paradise at B, near the giant silos, there are the cement risers. I can't walk up them even though i can climb steeper hills. I have to jump over them. There are also players that are abusing the jump system to avoid being slowed while firing. Could you possibly, maybe, perhaps put in a "recovery" to the mobility after jumping? Like you can move, but if you jumped and fired you get slightly slowed down. IDK, maybe thats just a "me" problem. Well, thank you for your time. You guys are doing a fantastic job with this game. I'm heavily invested in it, and it got me back into VR. My headset was sitting gathering dust until my friend told me about your game. I've been non stop for the past three or four days. Most respect, love, and encouragement. ~ Q_Bit

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[ #1 ] 4 days ago by

Compound post + lots of duplicate ideas

-TF

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