Comprehensive Gameplay and Balancing Enhancements for Tactical Combat
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Improvements on balancing changes and Gameplay Improvements/Suggestions
A format of everything I think that should be changed or improved upon:
•Audio lag
•Add ground outlines to clearly mark control point boundaries
•Fall damage being unreasonable at small falls
•V Stock for fire range firefights
•Hands moving options for snipers/general players
•Improve player animation movement to feel smoother and less stiff
•Add a light armor tank to increase gameplay variety
•QoL: Add a wrist display on the non dominant hand showing HP, control site status, utility, utility ammo, and ammo
•Add a penalty to consecutive jumps to reduce jump spamming and make players easier to hit
•Gunsmith: Allow players to customize gun offsets
•Prevent tanks and other players from killing teammates inside vehicles or destroy them
•Make weak props like wooden fences, poles, and hay visibly destructible by vehicles and explosives
•Reduce movement speed penalty when aiming down sights: current reduction feels too quick
•Smaller vehicles, like four wheelers, clip through tanks when exiting them with speed near them
•Make ammo packs and health kits larger and more visible so teammates and enemies can easily use or destroy them
•Make nearby squadmates more visually distinct than other teammates for easier identification
•Optimization options for Q players
•Add indicators showing who and where the enemy that eliminated you is
•Add directional damage indicators for tank hits by explosives to show where general area you got attacked from
•Add indicators showing which squadmates are alive or eliminated
•Add indicators for medics to locate recently downed teammates
•Add separate movement penalties for aiming down sights while moving left and right
•Add PSVR2 pls
•Increase sniper bullet velocity: current speed feels too slow
• Snipers feeling un accurate
•Jumping feeling bad
•Jumping animation
•Access to map when opening scoreboard
•Exploded vehicle wrecks don’t despawn, potentially harming performance and blocking paths
•Dynamic weather
•Rubble or wooden planks after destruction
•Visible particle affects after something is destroyed
•Portable cover for classes
•Respawn cool down to seven seconds
•Tactical Beacon: Spawn point for reinforcements or fast travel
•Vehicle Repair Stations
•Anti-Tank Mines
•Environmental Hazards
•Spotter binoculars for recon class to mark enemy and keep them mark for a period of time through walls
•Tactical Smoke: Smoke grenades that can help with open land areas
•Players can enter enemy HQ to destroy vehicles and spawn-kill, creating unfair gameplay.
Fix: Restrict access to enemy HQ to prevent vehicle destruction and spawn-killing.
•Site Control:
Spawn-killing is too easy near control/domination points, especially with tanks. Players often spawn directly in sight of enemies.
Fix:
Slightly expand control points so spawns occur on the side opposite active enemies, reducing surprise deaths
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