New Competitive Mode: 8v8 Double-Squad Tactical Clan Clash
Open
New Game Mode: "Tactical Clan Clash" (8v8 Double-Squad System)
Hi Devs and Community,
I would like to propose a new competitive mode tailored specifically for Clans and organized groups. While 4-man squads are great, many communities often have more players online who want to play together competitively without the chaos of large-scale battles.
The Concept: 8vs8 Clan Deathmatch (The "Double Squad" System)
Instead of a chaotic 8v8 brawl, this mode splits each team into two distinct, tactical units.
1. Structure & Lobby
Format: 8vs8 (Clan A vs. Clan B).
Organization: Each team of 8 is composed of two squads of 4 players (e.g., Alpha Squad & Bravo Squad).
Total: 4 Squads on the map (2 per side).
2. Core Mechanics
Tactical Spawning: You can only spawn on your specific 4-man squad members, not on the other 4 clanmates. This is crucial—it prevents "zerging" and forces the two squads to operate as distinct tactical elements (e.g., one squad suppresses while the other flanks).
Communication (VOIP):
Standard: Squad Voice (4 players).
Command Channel: A dedicated channel for the two Squad Leaders to coordinate strategy.
Visuals (UI): Squad members appear Green (standard); the other allied squad appears Blue.
3. Why add this?
Fills the Gap: It bridges the gap between small skirmishes and massive warfare.
Community Retention: Clans keep games alive. Giving them a dedicated mode to field 8 players in a structured way will boost engagement.
Strategic Depth: This setup allows for real tactics (Hammer and Anvil maneuvers, split pushing) that are impossible in random lobbies.
Suggested Settings:
Maps: Medium-sized areas (or cordoned-off sections of larger maps).
Mode: Ticket-based Team Deathmatch or 3-Point Domination.
I believe this would be a fantastic addition to the game that utilizes existing squad systems but adds a new layer of depth.
What do you guys think?
Watchers
No comments yet.
You need to join this project to comment on issues.
Join Project