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New Competitive Mode: 8v8 Double-Squad Tactical Clan Clash

Suggested by
on December 3, '25
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New Game Mode: "Tactical Clan Clash" (8v8 Double-Squad System) ​Hi Devs and Community, ​I would like to propose a new competitive mode tailored specifically for Clans and organized groups. While 4-man squads are great, many communities often have more players online who want to play together competitively without the chaos of large-scale battles. ​The Concept: 8vs8 Clan Deathmatch (The "Double Squad" System) ​Instead of a chaotic 8v8 brawl, this mode splits each team into two distinct, tactical units. ​1. Structure & Lobby ​Format: 8vs8 (Clan A vs. Clan B). ​Organization: Each team of 8 is composed of two squads of 4 players (e.g., Alpha Squad & Bravo Squad). ​Total: 4 Squads on the map (2 per side). ​2. Core Mechanics ​Tactical Spawning: You can only spawn on your specific 4-man squad members, not on the other 4 clanmates. This is crucial—it prevents "zerging" and forces the two squads to operate as distinct tactical elements (e.g., one squad suppresses while the other flanks). ​Communication (VOIP): ​Standard: Squad Voice (4 players). ​Command Channel: A dedicated channel for the two Squad Leaders to coordinate strategy. ​Visuals (UI): Squad members appear Green (standard); the other allied squad appears Blue. ​3. Why add this? ​Fills the Gap: It bridges the gap between small skirmishes and massive warfare. ​Community Retention: Clans keep games alive. Giving them a dedicated mode to field 8 players in a structured way will boost engagement. ​Strategic Depth: This setup allows for real tactics (Hammer and Anvil maneuvers, split pushing) that are impossible in random lobbies. ​Suggested Settings: ​Maps: Medium-sized areas (or cordoned-off sections of larger maps). ​Mode: Ticket-based Team Deathmatch or 3-Point Domination. ​I believe this would be a fantastic addition to the game that utilizes existing squad systems but adds a new layer of depth. ​What do you guys think?

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