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New Competitive Mode: 8v8 Double-Squad Tactical Clan Clash

Suggested by
on December 3, '25
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New Game Mode: "Tactical Clan Clash" (8v8 Double-Squad System)
​Hi Devs and Community,
​I would like to propose a new competitive mode tailored specifically for Clans and organized groups. While 4-man squads are great, many communities often have more players online who want to play together competitively without the chaos of large-scale battles.
​The Concept: 8vs8 Clan Deathmatch (The "Double Squad" System)
​Instead of a chaotic 8v8 brawl, this mode splits each team into two distinct, tactical units.
​1. Structure & Lobby
​Format: 8vs8 (Clan A vs. Clan B).
​Organization: Each team of 8 is composed of two squads of 4 players (e.g., Alpha Squad & Bravo Squad).
​Total: 4 Squads on the map (2 per side).
​2. Core Mechanics
​Tactical Spawning: You can only spawn on your specific 4-man squad members, not on the other 4 clanmates. This is crucial—it prevents "zerging" and forces the two squads to operate as distinct tactical elements (e.g., one squad suppresses while the other flanks).
​Communication (VOIP):
​Standard: Squad Voice (4 players).
​Command Channel: A dedicated channel for the two Squad Leaders to coordinate strategy.
​Visuals (UI): Squad members appear Green (standard); the other allied squad appears Blue.
​3. Why add this?
​Fills the Gap: It bridges the gap between small skirmishes and massive warfare.
​Community Retention: Clans keep games alive. Giving them a dedicated mode to field 8 players in a structured way will boost engagement.
​Strategic Depth: This setup allows for real tactics (Hammer and Anvil maneuvers, split pushing) that are impossible in random lobbies.
​Suggested Settings:
​Maps: Medium-sized areas (or cordoned-off sections of larger maps).
​Mode: Ticket-based Team Deathmatch or 3-Point Domination.
​I believe this would be a fantastic addition to the game that utilizes existing squad systems but adds a new layer of depth.
​What do you guys think?

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