Detailed Weapon Recoil and Stat Charts, Rate of Fire Verification, and Gun Balance Suggestions
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Could we get a more in depth understanding how different attachments effect the recoil patterns of each gun? Maybe a chart that shows the different possible recoil patterns of each gun with different attachments, which would truely help the player understand the trade offs of each attachment they choose? Also could we get a chart that shows the bullets to kill, and time to kill at different damage drop offs each weapon has, with and without headshots? I feel that using a 1 to 100 number system for "Handling" and "Accuracy" (whatever that's supposed to mean) gives the players a vague understanding how each gun performs. A more in depth overview of every stat for each gun would help the players understand the value each gun has at different distances.
Also how accurate is the stated rate of fire for each gun? Does the MC-10 really have a rate of fire of 999 rpm? And other guns in the game too? I'm very curious if the numbers in game are the truth, or just rough estimates.
Also, could we re-balance the guns in the game? I know everyone has a different opinion of which guns are excelling, and those that are under performing, but just as an example, the SG-5 in the game has the same damage, and rate of fire as the MK4 Stryker, but has worse range, and recoil. Therefore their's no reason to use the SG-5 over the MK4 Stryker. I feel the SG-5 could use a small rate of fire buff, such as 25+ rpm to help bring worth to the gun.
Lastly (but not least :) I'd like to say thank you to the Developers for Forefront. I'm very excited for this "Battlefield" style shooter coming to VR, and for the future of Forefront.
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