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Implement Radius Damage for RPG to Enhance Realism and Gameplay

Suggested by
on December 6, '25
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RPG needs to have radius damage like a grenade. 2-13 meters like a grenade has. When I shoot 1 foot beside a guy and he doesn’t take any damage from splash or radius**** it doesn’t realistically make sense. Or when they’re peaking behind a wall and their head and chest are sticking up and the rpg hits that wall 1 inch below they’re face and fire and explosion are going into their face and chest they take no radial damage doesnt make sense really. They should be taking some damage for sure. If my rpg hits 6 inches away from them at the base of their feet they should be near dead. They have an entire explosive land at their feet. They would not be okay at all irl. Look at population one’s rocket launcher for example. I think they did a nice job on it. Yours is different as in you kill someone if they get a direct hit from rpg vs theirs in always damage vs a kill w splash effect. I don’t think either make sense so you should take the golden trophy and do yes kill by direct hit. It also some radial splash. It does blow my mind when I land an rpg 6 inches from someone and they take no damage lol Alas, the only shooter I’m interested in playing rn so keep your spirits up and keep pushing on making this game #1.

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