Weapon Leveling Based on XP and Assists in Team Play
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the core issue is the kill requirement to level weapons. it goes against everything a team play focused game like forefront stands for. you should level up weapons based on XP. assists should give more XP the more damage you did. problem solved. do 95% damage with a cal 50, let someone else finish the job. then get bix XP for the assists and be happy your played efficient as a team.
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