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Weapon Leveling Based on XP and Assists in Team Play

Suggested by
on December 8, '25
Open
the core issue is the kill requirement to level weapons. it goes against everything a team play focused game like forefront stands for. you should level up weapons based on XP. assists should give more XP the more damage you did. problem solved. do 95% damage with a cal 50, let someone else finish the job. then get bix XP for the assists and be happy your played efficient as a team.

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