Motion-Controlled Helicopter Flight and Mid-Game Team Switch
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Feature Suggestion: Motion-Controlled Helicopter Flight + Team Switch Option
Summary:
Introduce immersive motion-based helicopter controls and a flexible team-switching system to enhance player agency and realism.
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1. Motion-Controlled Helicopter Flight (VR Stick Emulation)
• Enable an option to control helicopters using motion input, where the orientation of the controller (pitch, roll, yaw) directly maps to helicopter movement.
• Simulates a real cyclic stick, turning the VR controller into a physical extension of the aircraft.
• Could be toggled in settings, allowing players to choose between thumbstick-only, motion-only, or hybrid control schemes.
Why It Matters:
This would elevate immersion for pilots, especially in roleplay or cinematic scenarios. It aligns with VR’s strengths and gives players more tactile, intuitive control over flight.
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2. Team Switch Option (Mid-Game or Pre-Round)
• Allow players to manually switch teams if slots are available, especially in casual or private lobbies.
• Could be limited to pre-round or during respawn waves to preserve balance.
• Optional cooldown or vote-based approval could prevent abuse in public matches.
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