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Motion-Controlled Helicopter Flight and Mid-Game Team Switch

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on December 13, '25
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Feature Suggestion: Motion-Controlled Helicopter Flight + Team Switch Option Summary: Introduce immersive motion-based helicopter controls and a flexible team-switching system to enhance player agency and realism. --- 1. Motion-Controlled Helicopter Flight (VR Stick Emulation) • Enable an option to control helicopters using motion input, where the orientation of the controller (pitch, roll, yaw) directly maps to helicopter movement. • Simulates a real cyclic stick, turning the VR controller into a physical extension of the aircraft. • Could be toggled in settings, allowing players to choose between thumbstick-only, motion-only, or hybrid control schemes. Why It Matters: This would elevate immersion for pilots, especially in roleplay or cinematic scenarios. It aligns with VR’s strengths and gives players more tactile, intuitive control over flight. --- 2. Team Switch Option (Mid-Game or Pre-Round) • Allow players to manually switch teams if slots are available, especially in casual or private lobbies. • Could be limited to pre-round or during respawn waves to preserve balance. • Optional cooldown or vote-based approval could prevent abuse in public matches.

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