Limit Helicopter Repairs to One Engineer at a Time
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Helicopters should remain the way they are. Their speed, survivability, and overall balance feel good as-is.
The only adjustment I’d suggest is limiting repairs to one engineer at a time, similar to how the Apache functions.
Most of the complaints about helicopters seem to stem from a lack of team coordination rather than a balance problem. This is a Battlefield-style game — vehicles are intended to be strong, and teamwork is the intended counter.
Helicopters are already easy to take down, even solo, and become extremely vulnerable with coordination. If two stingers are fired at the same time, the helicopter is finished almost instantly.
Skilled pilots who take the time to learn how to fly shouldn’t be repeatedly punished because opposing teams aren’t communicating or working together
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